Search found 17 matches
- Mon Dec 26, 2011 12:24 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Here is one of your problem s : elseif state == 'GameIsOver' then love.graphics.print(string.format('%.2f', b), 10, 10) end Here is part 1 of the solution: if state == "GameIsPlaying" then a = love.timer.getTime() end Here is part 2 of the solution: Just (a - b). So I put, if state == 'Ga...
- Sun Dec 25, 2011 3:07 pm
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Not sure how to make it a .love file.
- Sun Dec 25, 2011 5:05 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Okay, when I go to the end screen, the timer shows .75 which was the amount of time it took to load the game. It shows this everytime I go to that screen. Also, the timer still starts at the main menu regardless of that code you posted.
- Sat Dec 24, 2011 7:26 pm
- Forum: Support and Development
- Topic: Attacking Functions.Please Help![.love]
- Replies: 6
- Views: 5003
Re: two zombies one room.
Couldn't you just make it so the second zombie goes into the room first?
- Sat Dec 24, 2011 7:21 pm
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Okay well, these should be the last few questions in THIS thread. (I hope) Anyway, whenever I take b out of the timer, the time changes from what it was while playing. It's like the time just says how much time it took to load the game and when I go back to play and then go to the end game screen, ...
- Sat Dec 24, 2011 4:47 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Okay well, these should be the last few questions in THIS thread. (I hope) Anyway, whenever I take b out of the timer, the time changes from what it was while playing. It's like the time just says how much time it took to load the game and when I go back to play and then go to the end game screen, t...
- Sat Dec 24, 2011 12:45 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Wow, I feel like a complete retard for not seeing how easy this is.
- Sat Dec 24, 2011 12:33 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
So, this would go in love.update or love.draw?Robin wrote:You can useexample:Code: Select all
string.format('%.2f', your_number)
If you want to change the number of digits to something other than 2, use that instead of 2.Code: Select all
print(string.format('%.2f', 3.1290423094)) -- prints 3.13
- Sat Dec 24, 2011 12:10 am
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
Alright, one more question. Is it possible to shorten the amount of digits in the number? Like, it goes 1.734611324. Then when I go to the end screen the number is a lot longer.Robin wrote:You simply stop updating a when the game is over.
- Fri Dec 23, 2011 6:38 pm
- Forum: Support and Development
- Topic: How would I create a timer?
- Replies: 28
- Views: 12179
Re: How would I create a timer?
How would I get the timer to stop and post the time when the game is over though?