Search found 911 matches
- Sat Aug 10, 2013 7:46 pm
- Forum: Support and Development
- Topic: Moving the Grid
- Replies: 6
- Views: 4444
Re: Moving the Grid
Post your code or a .love file
- Thu Aug 08, 2013 7:49 pm
- Forum: Support and Development
- Topic: Tile based lights with different colors overlapping
- Replies: 7
- Views: 2700
Re: Tile based lights with different colors overlapping
Or you could make a layer for each light source ? (Here's a side view exemple of each layer) ('c' being the center of the circle and '_' being the ever darker light) Inicial(no light source): (0 layers) one light source: : ______c______ (1 layer) two light sources: : ______c______ : ______c______ (2...
- Thu Aug 08, 2013 12:47 pm
- Forum: Support and Development
- Topic: Only rendering part of the error screen?
- Replies: 7
- Views: 1786
- Wed Aug 07, 2013 2:44 pm
- Forum: Games and Creations
- Topic: Conway's game of life
- Replies: 11
- Views: 16182
Re: Conway's game of life
This is actualy realy awesome
- Tue Aug 06, 2013 5:58 pm
- Forum: Support and Development
- Topic: help with "expected userdata"
- Replies: 4
- Views: 1663
Re: help with "expected userdata"
Easy fix: Use AnAL
- Mon Aug 05, 2013 11:05 pm
- Forum: Support and Development
- Topic: "This game was made for a version that is ..."
- Replies: 4
- Views: 1769
Re: "This game was made for a version that is ..."
That error mean that the code was writen with another löve version in mind, for exemple if I use löve 0.7.0 code and load it in the 0.8.0 löve executable it shows that message, don't worry about it, it's just some code that was removed in the current löve version but is in use in the code you are tr...
- Mon Aug 05, 2013 1:30 pm
- Forum: Support and Development
- Topic: Problem with mousepressed function
- Replies: 3
- Views: 2204
Re: Problem with mousepressed function
If what chezrom said doesn't work then you'll have to write the and statement for every or: if button == "l" and x > 485 and x < 537 and y > 80 and y < 130 and valid == "vestfirdir" or button == "l" and x > 485 and x < 537 and y > 80 and y < 130 and valid == "dalab...
- Sat Aug 03, 2013 2:44 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 93381
Re: Debug - A whole new way of debugging your game
Noted, so that's why checking the font before setting it fixed itbartbes wrote:This is actually because the default font is only loaded upon first use, so getFont returns nil until after the first print (unless setFont is called manually, beforehand).
- Fri Aug 02, 2013 6:42 pm
- Forum: Support and Development
- Topic: love.filesystem.getWorkingDirectory returns user directory
- Replies: 9
- Views: 5245
Re: love.filesystem.getWorkingDirectory returns user directo
There's no need to get the current dir, just do what MPQC said if you want to load a file from the local dir you just need to type the name of the file.
Hope that helped
Hope that helped
- Fri Aug 02, 2013 6:02 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 93381
Re: Debug - A whole new way of debugging your game
Alright cool, so apperantly when you don't use a costum font the debugger crashes and thanks to Walz. that has now been fixed :awesome: Let's make some changlogs for this: Changelog Version 1.2.3 (Not Official) by Walz. Fixed a font related bug Version 1.2.2 (Not Official) by Ranguna Added a new fun...