Search found 399 matches
- Thu Oct 31, 2013 6:05 am
- Forum: General
- Topic: 0.9.0 pre-releases
- Replies: 25
- Views: 8287
Re: 0.9.0 pre-releases
Making a .deb or .rpm excludes those who don't use a distro that operates with those packages. I suppose you could offer those, but also offer a .love and instructions to compile LOVE for their distro. For the most part your average Linux user will probably be comfortable with compiling something an...
- Wed Oct 30, 2013 4:45 pm
- Forum: General
- Topic: 0.9.0 pre-releases
- Replies: 25
- Views: 8287
Re: 0.9.0 pre-releases
You can also get the source from the repo and compile it yourself. There are instructions on the wiki.
- Mon Oct 28, 2013 10:25 pm
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8813
Re: Lua Chunks - Public Beta
Glad to see you finally release this publicly.
Also glad to see you took the project management idea and ran with it. It would be cool if we could edit files directly from the site, but I don't know how much work that would take. Hopefully the site sees a lot of traffic very soon.
Also glad to see you took the project management idea and ran with it. It would be cool if we could edit files directly from the site, but I don't know how much work that would take. Hopefully the site sees a lot of traffic very soon.
- Fri Oct 25, 2013 5:07 am
- Forum: Support and Development
- Topic: running love without graphics?
- Replies: 24
- Views: 8498
Re: running love without graphics?
I feel my question is still relevant. What portions of LOVE would you absolutely need for a server that just shuffles the data back and forth? In most cases if graphic/sound/text things need done, they can be done on the client with information passed from the server and you can bypass the use of th...
- Fri Oct 25, 2013 5:01 am
- Forum: General
- Topic: New to love2d
- Replies: 10
- Views: 5599
Re: New to love2d
I also came from Game Maker, preferring GML over drag and drop. I last used GM before YoYo games bought it and basically destroyed it. I have lots of LOVE experience but mostly a pile of incomplete projects. I'd be willing to help answer any questions, but the community here is pretty strong as well...
- Tue Oct 22, 2013 1:05 am
- Forum: Libraries and Tools
- Topic: []
- Replies: 17
- Views: 13766
Re: pörn - A casual terminal emulator
You did NOT just drop a VTM:B reference. I could sex you right now.
Seriously, I really need to re-install that game.
Seriously, I really need to re-install that game.
- Sun Oct 20, 2013 5:35 am
- Forum: Support and Development
- Topic: running love without graphics?
- Replies: 24
- Views: 8498
Re: running love without graphics?
What specific love functions do you need?
Could you perhaps write the server in pure Lua with Luasocket?
Could you perhaps write the server in pure Lua with Luasocket?
- Fri Oct 18, 2013 3:38 pm
- Forum: Support and Development
- Topic: where can I learn about Polygons
- Replies: 1
- Views: 1730
Re: where can I learn about Polygons
Are you looking to create just a visual polygon shape or a complete physics object?
If you just want to render the shape you need http://www.love2d.org/wiki/love.graphics.polygon.
If you're looking for an object with physics, you'll have to learn a bit about how Box2D works.
If you just want to render the shape you need http://www.love2d.org/wiki/love.graphics.polygon.
If you're looking for an object with physics, you'll have to learn a bit about how Box2D works.
- Tue Oct 15, 2013 6:24 am
- Forum: General
- Topic: Programming Style
- Replies: 24
- Views: 9239
Re: Programming Style
Says who? Where did you get this information?jjmafiae wrote: but you are one of the good programmers
![Hurr Durr :crazy:](./images/smilies/ms-crazy.png)
- Sat Oct 12, 2013 6:01 am
- Forum: General
- Topic: Programming Style
- Replies: 24
- Views: 9239
Re: Programming Style
I lean the furthest in the direction of inventive. I usually either pick apart code to understand it, or follow someone's directions to the letter until I understand the core concepts and then build my way up from there. I often don't explore unless I have a solid base understanding of what I'm work...