Here's another example of drawing to an image:
http://love2d.org/forums/viewtopic.php?f=5&t=2576
Search found 41 matches
- Sun Mar 06, 2011 3:58 pm
- Forum: General
- Topic: How to cache drawing operations?
- Replies: 5
- Views: 3457
- Fri Mar 04, 2011 12:08 am
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 7024
Re: Per-pixel plasma / copperbars
That may be because I changed the frame limiting code. Try using the same love.update function from your example. In the best case, I'm getting around the same fps for both versions (between 27-32). Yeah, that did it; getting 14FPS on your version now :) @Technocat: woah! :awesome: You need the pre...
- Thu Mar 03, 2011 11:55 pm
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 7024
Re: Per-pixel plasma / copperbars
Thanks for the heads up on the pixBuf!
I just read on another thread that framebuffers may not work on some computers.. I dunno - I tried your version of the program, and the framebuffer works here on an intel GMA4500 integrated card, although it ran a bit slower than mine; 7FPS vs 20FPS
I just read on another thread that framebuffers may not work on some computers.. I dunno - I tried your version of the program, and the framebuffer works here on an intel GMA4500 integrated card, although it ran a bit slower than mine; 7FPS vs 20FPS
- Thu Mar 03, 2011 11:38 pm
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 7024
Re: Per-pixel plasma / copperbars
Well, yeah..
What FPS were you getting? I get 20FPS on my Acer AS3810t
What FPS were you getting? I get 20FPS on my Acer AS3810t
- Thu Mar 03, 2011 10:53 pm
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 7024
Per-pixel plasma / copperbars
Branching off my previous topic http://love2d.org/forums/viewtopic.php?f=4&t=2547 about per pixel manipulation speed; after taking into consideration that framebuffers won't work on all computers, I looked into the newImageData function to use that as a sort of buffer. It's not fast, but at leas...
- Thu Feb 24, 2011 6:34 pm
- Forum: Support and Development
- Topic: Am I doing it wrong? - filling screen with pixels
- Replies: 7
- Views: 2763
Re: Am I doing it wrong? - filling screen with pixels
Yeah, I forgot to mention that this was a speed test for pixel manipulation. I wanted to try and make a mode7 routine (http://en.wikipedia.org/wiki/Mode_7)
- Thu Feb 24, 2011 6:08 pm
- Forum: Support and Development
- Topic: Am I doing it wrong? - filling screen with pixels
- Replies: 7
- Views: 2763
Am I doing it wrong? - filling screen with pixels
Hey people, here's my first ever lua program: function love.draw() for ky = 0, 239 do for kx = 0, 319 do love.graphics.point( kx, ky ) end end love.graphics.print("FPS: " .. love.timer.getFPS(), 50, 350) end Just filling a 320 x 240 section of the screen with pixels, and it's very slow; ge...
- Mon Feb 21, 2011 12:29 am
- Forum: Support and Development
- Topic: love.sound - examples?
- Replies: 4
- Views: 1535
Re: love.sound - examples?
Hey, thanks for answering
Do you have to use "file.xxx"? Or is it possible to fill data with values of varying amplitude, approximating a sine, or triangle waveform, and then play that data in memory?
Do you have to use "file.xxx"? Or is it possible to fill data with values of varying amplitude, approximating a sine, or triangle waveform, and then play that data in memory?
- Sun Feb 20, 2011 10:45 pm
- Forum: Support and Development
- Topic: love.sound - examples?
- Replies: 4
- Views: 1535
love.sound - examples?
I'm reading the wiki on love.sound and its types and functions, but I can't wrap my head around it.. I'm under the assumption that it'll let me create sound data in code, and then stream it through a decoder, resulting in -say, a sine wave coming out of my speakers. Can anyone provide examples on lo...
- Fri Aug 01, 2008 9:15 pm
- Forum: General
- Topic: love.audio
- Replies: 13
- Views: 13466
Re: love.audio
It'd be really cool if we could send data to the buffer, making sounds on the fly.. hm, or maybe not. Anyways, here's an article explaining it: http://www.gamedev.net/reference/articl ... le1348.asp
Also, looks like OpenALSoft's got a lowpass filter and reverb.. those would be nice.
Also, looks like OpenALSoft's got a lowpass filter and reverb.. those would be nice.