Search found 27 matches

by Adamantos
Sun Mar 20, 2011 2:20 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8107

Re: Newbie trigonometry help

hi, you made a little mistake... your calculations for the movement are correct. But in the draw function, you are converting the angle of the sprite from radiant to degrees. That's all... function love.load() love.graphics.setMode(1024, 768, false, false) hero = {} hero.angle=0; hero.speed=100; her...
by Adamantos
Sun Feb 06, 2011 9:14 am
Forum: Support and Development
Topic: Generating a random "dungeon"?
Replies: 8
Views: 5066

Re: Generating a random "dungeon"?

hi,

using a "binay space partition" is a very elegant way to handle the dungeon generation.
You can find a nice introduction here
There is also a working example (+ source code) on this site, where you can see the generator in action.
by Adamantos
Thu Oct 14, 2010 9:09 pm
Forum: Support and Development
Topic: I'd love some help
Replies: 8
Views: 8064

Re: I'd love some help

Hi "8t", here is a little example on how you can handle animations very elemantary without the AnAL-library. The code is hacked together "quick and dirty", but I hope, that you can learn how to draw an animated image properly :) player = { position = {100,100}, velocity = {0,0}, ...
by Adamantos
Sun Oct 10, 2010 10:10 am
Forum: Support and Development
Topic: Any question about lua
Replies: 7
Views: 5910

Re: Any question about lua

Hello vadim2, I really can encourage you, to read the section in the lua manuel about tables (http://www.lua.org/pil/2.5.html) Gernerally you address an element of a table by t["index"]. If the index is a string, there is a shorter notation: t = { 1 = 123, 2 = 234, 3 = 333, a = 555, b = 66...
by Adamantos
Sat Oct 09, 2010 10:59 am
Forum: Support and Development
Topic: Trigonometry Help
Replies: 6
Views: 2465

Re: Trigonometry Help

Hi walesmd, so... it's a little bit more complicated... :ehem: You have to keep track of your position.x/y and your velocity.x/y But because you can accelerate in a direction other than your travalling direction , you need also keep track of your acceleration.x/y The rest is simple math/physics... m...
by Adamantos
Wed Oct 06, 2010 2:30 pm
Forum: Support and Development
Topic: Rawr.
Replies: 1
Views: 897

Re: Rawr.

You might find your information here:
http://love2d.org/wiki/Font
by Adamantos
Sun Sep 12, 2010 9:48 pm
Forum: Libraries and Tools
Topic: Dynamic Lighting
Replies: 10
Views: 10019

Re: Dynamic Lighting

I really love your demo ! :awesome: I was going to implement it by myself for my upcomming game... but this is just great!
My game uses a tile/grid based graphics engine, so I'm gonna rewrite your demo for tile based systems in the next days...