Search found 4 matches

by jbm222
Sat Apr 24, 2010 6:50 am
Forum: Support and Development
Topic: tiny bodies breaking physics engine
Replies: 7
Views: 4388

Re: tiny bodies breaking physics engine

The smallest "safe" object is .1 X .1 units, and that should be your cutoff point, by default LÖVE scale is 30px/unit, thus 3X3 pixels is the default minimum. My code was based on a tutorial which set the scale to 64px/unit. I added a check that would force the smallest objects to 4x4, bu...
by jbm222
Fri Apr 23, 2010 5:44 pm
Forum: Support and Development
Topic: tiny bodies breaking physics engine
Replies: 7
Views: 4388

tiny bodies breaking physics engine

The attached lvledit.love is a wysiwyg level editor in its infant stages. Use the arrow keys to move the ball around. Left-click and drag to draw rectangles. Use the scroll wheel to switch between "fixed" (i.e. object that don't move) and "mobile" objects. So here's the problem.....
by jbm222
Fri Apr 23, 2010 6:14 am
Forum: Support and Development
Topic: Trouble with PolygonShape:GetPoints
Replies: 3
Views: 3625

Re: Trouble with PolygonShape:GetPoints

Dumb mistake.... I tried to do myShape.getPoints() instead of myShape:getPoints(). Told you I'm new to lua.
by jbm222
Fri Apr 23, 2010 5:43 am
Forum: Support and Development
Topic: Trouble with PolygonShape:GetPoints
Replies: 3
Views: 3625

Trouble with PolygonShape:GetPoints

So I'm having trouble with PolygonShape:getPoints(). I'm trying to call the function like so: love.graphics.polygon("fill", myShape:getPoints()) The error I see is "Incorrect Parameter Type : Expected User Data" Any suggestions? I should mention that even though I've been program...