Search found 25 matches

by FireZenk
Tue Apr 09, 2013 5:29 pm
Forum: General
Topic: [PROJECT] Löve2D boilerplate
Replies: 6
Views: 2957

Re: [PROJECT] Löve2D boilerplate

Ok, thanks! will update ASAP! :awesome:

EDIT:
I need to do something to access these modules from the main.lua using your second option? with "require" does not work.
by FireZenk
Tue Apr 09, 2013 5:18 pm
Forum: General
Topic: [PROJECT] Löve2D boilerplate
Replies: 6
Views: 2957

Re: [PROJECT] Löve2D boilerplate

MarekkPie wrote:Looks neat, but I'd move away from using the module function to create your modules. It's depreciated in Lua 5.2, so if LOVE ever makes the switch you'd need to restructure all your modules.
Thanks, and how modules are now created with LUA 5.2?
by FireZenk
Tue Apr 09, 2013 5:02 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 308445

Re: What code editor do you use ?

thelinx wrote:I use Sublime Text 2 with the LÖVE extensions.
+1 and Terminal (Im working on Mac :neko: )
by FireZenk
Tue Apr 09, 2013 4:43 pm
Forum: General
Topic: Why Love?
Replies: 19
Views: 8130

Re: Why Love?

- LUA
- Well docs & wiki
- Good community
- Box2D physics
- Cross-platform
- Open source
by FireZenk
Tue Apr 09, 2013 4:21 pm
Forum: General
Topic: [PROJECT] Löve2D boilerplate
Replies: 6
Views: 2957

[PROJECT] Löve2D boilerplate

Hi, I am new to Löve2D but I have quite expenciencia in programming world. I thought that together we could make a "starter kit" to have a full stuff to begin each new project with Löve2D, for now I've started on github and I hope your help. The idea is that every time someone needs to sta...