Search found 30 matches

by Clean3d
Wed Apr 01, 2015 8:05 pm
Forum: Games and Creations
Topic: Inexperienced Knights [Update #8]
Replies: 48
Views: 36150

Re: Inexperienced Knights [Update #8]

Thanks for the replies, everyone! I'm really grateful that after all this time, people are still being positive about this project. TheOddByte: So, I've been saying beta out of habit. This will actually be an alpha, if I understand the qualifications correctly. I would like to launch it later this m...
by Clean3d
Wed Mar 18, 2015 3:38 am
Forum: Games and Creations
Topic: Inexperienced Knights [Update #8]
Replies: 48
Views: 36150

Re: Inexperienced Knights [Update #7]

Stuff ALWAYS takes longer than you expect, doesn't it? Hello everyone. I'm happy to say that, sans boss battle, the first level is playable! I'm hesitant to say "finished", but I'm getting really eager to finish this project. I've learned a lot about development, and I think I'm being held...
by Clean3d
Tue Jan 20, 2015 4:13 am
Forum: Games and Creations
Topic: Inexperienced Knights [Update #8]
Replies: 48
Views: 36150

Re: Inexperienced Knights [Update #7]

Hello all! Just dropping by to offer another update. I am not dead. The game is coming along well. As usual, everything has taken longer than I thought, but for various reasons the rate of progress has jumped in the last few weeks and I have all the basic level graphics done! The player can get new ...
by Clean3d
Mon Nov 17, 2014 10:42 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730850

Re: Simple Tiled Implementation - STI v0.9.2

Jeeper, you will also need to call map:update(dt) in your update loop.
by Clean3d
Mon Nov 10, 2014 8:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730850

Re: Simple Tiled Implementation - STI v0.9.2

Thanks for the quick reply! 1/2) Oh! The demo explains a lot. I didn't know you could define simple collision shapes with the property like that, so I misunderstood what collidable was for. Cool feature, though. For my own game, it would be easy enough to make STI check an "ignoreCollisions&quo...
by Clean3d
Mon Nov 10, 2014 6:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730850

Re: Simple Tiled Implementation - STI v0.9.2

A few more questions :P I'm trying to make certain layers with collision-enabled tiles not generate collisions in the world. From looking at the source, it seems I should be able to do this by adding a property "collidable" to the layer and setting it to "false", but this doesn't...
by Clean3d
Mon Nov 10, 2014 4:31 am
Forum: Games and Creations
Topic: Square Invaders 1.2
Replies: 23
Views: 17781

Re: Square Invaders 1.0

Nice game! I got to 10 min 20 sec the first time, so I feel pretty good about that. :cool:
by Clean3d
Sat Nov 08, 2014 11:38 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730850

Re: Simple Tiled Implementation - STI v0.9.2

Hi Karai, I found a solution to the problem I was having. map.lua:269 needs a tile.properties table, which doesn't seem to be present on animated tiles. So, I changed this line: elseif tile.properties.collidable == "true" then To this: elseif (tile.properties or {}).collidable == "tru...
by Clean3d
Sat Sep 27, 2014 12:31 am
Forum: Libraries and Tools
Topic: Why didn't I go to bed yet?
Replies: 12
Views: 6613

Re: Why didn't I go to bed yet?

Nice! When's the Kickstarter?
by Clean3d
Fri Sep 26, 2014 4:54 pm
Forum: Games and Creations
Topic: Inexperienced Knights [Update #8]
Replies: 48
Views: 36150

Re: Inexperienced Knights [Update #6]

To be honest, it's not so much legal liability as developer harassement. Where I live, you need to file the contact information of a registered agent for an LLC. For indies such as myself, this could mean filing your home address and opening that can of worms. I will be contacting a lawyer to see if...