Search found 5 matches

by GammaGames
Mon Mar 18, 2013 7:01 pm
Forum: Games and Creations
Topic: Aztec Curse(A Super Crate Box like game)
Replies: 6
Views: 5534

Re: Super LÖVE box

It looks like this could be a neat game, but right now it seems like a very slow-paced game (excluding the fact only the slow enemies kill you) because my bullet is like half as fast as I am, and I can outrun it easily, not to mention it doesn't gain on even the slowest fast enemy making it hard to ...
by GammaGames
Sun Mar 17, 2013 5:56 pm
Forum: Games and Creations
Topic: Lovaders
Replies: 8
Views: 4806

Re: Lovaders

@Djent if you find the hidden option on the menu (right now incorrectly named the Achievements page) that has overall accuracy on it (from the time you opened the game, no saving yet), but I probably will add that rounds accuracy at the death screen now that you mention it :cool:
by GammaGames
Fri Mar 15, 2013 8:55 pm
Forum: Games and Creations
Topic: Lovaders
Replies: 8
Views: 4806

Re: Lovaders

Here is a small update, with a death screen showing basic stats on that round, and changed the player and bullet speeds so it feels more fast-paced (I can't remember if the enemies move faster or not though). And as scutheotaku suggested the main menu tells you how to shoot now, so you shoot the hel...
by GammaGames
Fri Mar 15, 2013 7:59 pm
Forum: Games and Creations
Topic: Lovaders
Replies: 8
Views: 4806

Re: Lovaders

@scutheotaku Ya I know the help menu is rather redundant, and I am planning to revamp the help menu so you can scroll through the text so I can fit more in when the game gets more complex, and just having something show on the screen when you start the game telling you how to move and shoot. @substi...
by GammaGames
Thu Mar 14, 2013 10:58 pm
Forum: Games and Creations
Topic: Lovaders
Replies: 8
Views: 4806

Lovaders

As my first 'real' project in LOVE I decided to make an Invaders clone (hence the name) but it ended up being more like 1942 (which the bullet/enemy code is based off of a tutorial of making 1942 in LOVE) I decided to make it a little more interesting by throwing in a nice interactive menu and a 'sm...