Search found 15 matches
Well adding those components to my gui is easily doable, if you know how. And since I have zero documentation it won't be easy for you. I'm work on it every night and have made a lot of progress but its still not really anything but a proof of concept at this point. But I do plan on adding those typ...
I can't center the text of the buttons properly. It shows "too down" on the buttons. But the rectangle I use for invoking love.graphics.print *is* centered. The code that calculates the positioning is on passion/gui/Label.lua. I've no idea of what is wrong there, or whether there's a problem with t...
- Sun Mar 28, 2010 3:17 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 80417
Are you still working on this? I want to see a new demo. I hope you haven't abandoned this because of 3D lust
If you minimize or restore, you can't go back to window-draggy-backy-exposé mode. Ya i'm aware of that bug, its a simple fix that i haven't gotten around to yet becuase i'm still doing lots of other stuff. None of the components are complete in fact. Scrollbars in particular are missing some basic ...
- Thu Mar 18, 2010 7:36 am
- Forum: General
- Topic: Can I require "package.file" instead of "package/file.lua"?
- Replies: 16
- Views: 6456
Ok, i worked it out, although its not ideal. Basically I have to move the main module of my package outside of the folder for love to see it. All the submodules in the package can stay in the folder. It would be nice if love supporeted the main module in the package folder like stock lua. Makes dist...
I've been working on this for a while, it started out in c and transitioned to lua gradually, and now i have decided to port the whole thing over to lua. Love is the perfect testbed for it, and I plan on making some apps with love for my baby. So that's the story behind this lua library i'm working ...