Search found 578 matches

by Jeeper
Tue Oct 27, 2020 11:50 am
Forum: General
Topic: How to make a platformer [Youtube Tutorial]
Replies: 2
Views: 61

Re: How to make a platformer [Youtube Tutorial]

It looks like an Engine Tutorial that keeps reminding people that it's a Framework Tutorial. I am trying to figure out if this is positive or negative (or neither, haha) :ultrahappy: Using the love.physics library got me interested. I'm looking forward to that part. I love the physics module, I use...
by Jeeper
Tue Oct 27, 2020 10:22 am
Forum: General
Topic: How to make a platformer [Youtube Tutorial]
Replies: 2
Views: 61

How to make a platformer [Youtube Tutorial]

It's been a while since the first tutorial series on how to setup Löve and make Pong (https://love2d.org/forums/viewtopic.php?f=3&t=89192). In the meantime I have been working on a new series that covers how to make a platformer game from scratch using Tiled and STI . The series will consist of 6 ep...
by Jeeper
Fri Oct 16, 2020 6:51 am
Forum: Games and Creations
Topic: Ouroboros [LD47]
Replies: 2
Views: 951

Re: Ouroboros [LD47]

sphyrth wrote:
Thu Oct 15, 2020 9:28 am
Since I have no real negative thing to say, here's my nitpick suggestion concerning General:drawMouse()

https://love2d.org/wiki/love.mouse.newCursor
Great point, I will fix it in the post jam update that I am working on. Thank you!
by Jeeper
Sat Oct 10, 2020 8:46 am
Forum: Games and Creations
Topic: Ouroboros [LD47]
Replies: 2
Views: 951

Ouroboros [LD47]

Image
I participated in Ludum Dare for the 17th time and the result is "Ouroboros", a dungeon crawler with a looping twist!

Ludum Dare page
Download on itch.io
by Jeeper
Sun Oct 04, 2020 6:11 am
Forum: Support and Development
Topic: Square Color Picker
Replies: 9
Views: 599

Re: Square Color Picker

Mprz wrote:
Sat Oct 03, 2020 11:54 pm
May you please send an example?
May I suggest looking it up and trying yourself. You replied about 20 minutes after pgimeno gave you directions. It just ends up looking like you want someone else to it for you.

Attempt to do it, then if you run into issues: ask for help on those issues.
by Jeeper
Tue Sep 29, 2020 2:02 pm
Forum: General
Topic: Ludum Dare 47
Replies: 0
Views: 629

Ludum Dare 47

http://i.imgur.com/26O4Fsm.png Ludum Dare is an Accelerated Game Development Event (also called a “Game Jam”). During a Ludum Dare, developers from around the world spend a weekend creating games based on the theme that was voted for by the community. Ludum Dare is one of the largest and longest ru...
by Jeeper
Mon Sep 28, 2020 5:35 am
Forum: Support and Development
Topic: alternate to tiled
Replies: 2
Views: 826

Re: alternate to tiled

CodePoison wrote:
Sun Sep 27, 2020 11:04 pm
is there an alternate for tiled map edit since its not compatible with my device? if so is there a way to implament it to love2d?
Would help if you mentioned what ”device” you are using.
by Jeeper
Thu Sep 17, 2020 3:30 pm
Forum: Support and Development
Topic: 2 if statements
Replies: 3
Views: 813

Re: 2 if statements

I think you asked the same question on the Love2d subreddit, but just in case I will answer it here as well. While you could nest "if"-statements like "RockEt__2580__" suggested I would recommend using "and". It's a cleaner solution and it's meant for exactly this situation. if a == 10 and b == 20 t...
by Jeeper
Wed Sep 16, 2020 8:15 pm
Forum: General
Topic: Calling a previous file
Replies: 2
Views: 1273

Re: Calling a previous file

Löve will always call your "main.lua" file. If you want to call code inside another file you need to require it. Below is an example (that assumes you want to reach the shape.lua file). require("shape") function love.load() end function love.update(dt) end function love.draw() end More details here:...
by Jeeper
Wed Sep 16, 2020 8:10 pm
Forum: General
Topic: Love 2d showing black screen
Replies: 4
Views: 2299

Re: Love 2d showing black screen

Just like "CogentInvalid" pointed out, Löve requires you to name your main file "main.lua".
Also it would be best to share the file, rather than a printscreen. Bonus points if you do it in the "Support and Development"