Texture:getFilter

Gets the filter mode of the Texture.

Function

Synopsis

min, mag = Texture:getFilter( )

Arguments

None.

Returns

FilterMode min
Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

min, mag, anisotropy = Texture:getFilter( )

Arguments

None.

Returns

FilterMode min
Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
number anisotropy
Maximum amount of anisotropic filtering used.

Notes

When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.

Most systems support up to 8x or 16x anisotropic filtering.

See Also


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