Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.update + (Callback function used to update the state of the game every frame.)
- love.lowmemory (Italiano) + (Callback invocata quando il sistema operativo sta per esaurire la memoria disponibile, sui dispositivi mobili.)
- love.draw (Česky) + (Callback pro kreslení na obrazovku, volán každý snímek (angl. frame).)
- love.update (Italiano) + (Callback usata per aggiornare lo stato del gioco ad ogni frame.)
- love.update (Česky) + (Callback volaný každý snímek.)
- love.gamepadaxis + (Called when a Joystick's virtual gamepad axis is moved.)
- love.gamepadpressed + (Called when a Joystick's virtual gamepad button is pressed.)
- love.gamepadreleased + (Called when a Joystick's virtual gamepad button is released.)
- love.joystickadded + (Called when a [[Joystick]] is connected.)
- love.joystickremoved + (Called when a [[Joystick]] is disconnected.)
- love.joysticksensorupdated + (Called when a [[Joystick]]'s sensor is updated with new values.)
- love.joystickaxis + (Called when a joystick axis moves.)
- love.joystickpressed + (Called when a joystick button is pressed.)
- love.joystickreleased + (Called when a joystick button is released.)
- love.joystickhat + (Called when a joystick hat direction changes.)
- love.textinput + (Called when text has been entered by the user.)
- love.textinput (简体中文) + (Called when text has been entered by the user.)
- love.textinput (Español) + (Called when text has been entered by the user.)
- love.audiodisconnected + (Called when the active audio device is disconnected.)
- love.textedited + (Called when the candidate text for an IME has changed.)
- love.displayrotated + (Called when the device display orientation changed.)
- love.sensorupdated + (Called when the in-device sensor is updated.)
- love.resize + (Called when the window is resized.)
- World:queryBoundingBox + (Calls a function for each fixture inside the specified area.)
- gamera + (Camera library for LÖVE.)
- love.physics + (Can simulate 2D rigid body physics in a realistic manner.)
- love.physics (Română) + (Can simulate 2D rigid body physics in a realistic manner.)
- cock.cancelCapture + (Cancels input capture.)
- CanvasFormat + (Canvas texture formats.)
- CanvasFormat (Français) + (Canvas texture formats.)
- Canvas:getFormat (日本語) + (Canvas のテクスチャ形式を取得します。)
- Canvas:getImageData (日本語) + (Canvas の内容から [[ImageData (日本語)|ImageData]] を生成します。)
- Canvas:newImageData (日本語) + (Canvas の内容から [[ImageData (日本語)|ImageData]] を生成します。)
- Canvas:clear (日本語) + (Canvas の内容を消去します。)
- Canvas:getWrap (日本語) + (Canvas の加工特性を取得します。)
- Canvas:setWrap (日本語) + (Canvas の加工特性を設定します。)
- Canvas:getDimensions (日本語) + (Canvas の幅と高さを取得します。)
- Canvas:getWidth (日本語) + (Canvas の幅を取得します。)
- Canvas:getFSAA (日本語) + (Canvas の描画時に使用するアンチエイリアシングのサンプル数を取得します。)
- Canvas:getMSAA (日本語) + (Canvas の描画時に使用するマルチサンプル・アンチエイリアシング (Multi Sample Anti-Alias : MSAA) のサンプル数を取得します。)
- Canvas:getHeight (日本語) + (Canvas の高さを取得します。)
- love.graphics.setRenderTarget (Português) + (Captura operações de desenho em um Framebuffer])
- love.graphics.setCanvas (Português) + (Captura operações de desenho em uma [[Canvas (Português)|Pintura]])
- love.mouse.setGrabbed (Français) + (Capture la souris et la confine à la fenêtre.)
- love.mouse.setGrab (Français) + (Capture la souris et la confine à la fenêtre.)
- love.graphics.setCanvas (Français) + (Capture les opérations de tracé dans un [[Canvas]])
- love.graphics.setRenderTarget + (Captures drawing operations to a Framebuffer)
- love.graphics.setCanvas + (Captures drawing operations to a [[Canvas]])
- love.filesystem.load (Português) + (Carrega um arquivo lua (mas não executa).)
- CarWar + (Cars with guns, multiplayer.)