Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.threaderror (Français) + (Callback function triggered when a [[Thread]] encounters an error.)
- love.directorydropped + (Callback function triggered when a directory is dragged and dropped onto the window.)
- love.filedropped + (Callback function triggered when a file is dragged and dropped onto the window.)
- love.keypressed + (Callback function triggered when a key is pressed.)
- love.keyreleased + (Callback function triggered when a keyboard key is released.)
- love.mousepressed + (Callback function triggered when a mouse button is pressed.)
- love.mousereleased + (Callback function triggered when a mouse button is released.)
- love.touchmoved + (Callback function triggered when a touch press moves inside the touch screen.)
- love.quit + (Callback function triggered when the game is closed.)
- love.mousemoved + (Callback function triggered when the mouse is moved.)
- love.wheelmoved + (Callback function triggered when the mouse wheel is moved.)
- love.lowmemory + (Callback function triggered when the system is running out of memory on mobile devices.)
- love.touchpressed + (Callback function triggered when the touch screen is touched.)
- love.touchpressed (Русский) + (Callback function triggered when the touch screen is touched.)
- love.touchreleased + (Callback function triggered when the touch screen stops being touched.)
- love.localechanged + (Callback function triggered when the user's system locale preferences have changed.)
- love.visible + (Callback function triggered when window is shown or hidden.)
- love.focus + (Callback function triggered when window receives or loses focus.)
- love.mousefocus + (Callback function triggered when window receives or loses mouse focus.)
- love.draw + (Callback function used to draw on the screen every frame.)
- love.update + (Callback function used to update the state of the game every frame.)
- love.lowmemory (Italiano) + (Callback invocata quando il sistema operativo sta per esaurire la memoria disponibile, sui dispositivi mobili.)
- love.draw (Česky) + (Callback pro kreslení na obrazovku, volán každý snímek (angl. frame).)
- love.update (Italiano) + (Callback usata per aggiornare lo stato del gioco ad ogni frame.)
- love.update (Česky) + (Callback volaný každý snímek.)
- love.gamepadaxis + (Called when a Joystick's virtual gamepad axis is moved.)
- love.gamepadpressed + (Called when a Joystick's virtual gamepad button is pressed.)
- love.gamepadreleased + (Called when a Joystick's virtual gamepad button is released.)
- love.joystickadded + (Called when a [[Joystick]] is connected.)
- love.joystickremoved + (Called when a [[Joystick]] is disconnected.)
- love.joysticksensorupdated + (Called when a [[Joystick]]'s sensor is updated with new values.)
- love.joystickaxis + (Called when a joystick axis moves.)
- love.joystickpressed + (Called when a joystick button is pressed.)
- love.joystickreleased + (Called when a joystick button is released.)
- love.joystickhat + (Called when a joystick hat direction changes.)
- love.textinput + (Called when text has been entered by the user.)
- love.textinput (简体中文) + (Called when text has been entered by the user.)
- love.textinput (Español) + (Called when text has been entered by the user.)
- love.audiodisconnected + (Called when the active audio device is disconnected.)
- love.textedited + (Called when the candidate text for an IME has changed.)
- love.displayrotated + (Called when the device display orientation changed.)
- love.sensorupdated + (Called when the in-device sensor is updated.)
- love.resize + (Called when the window is resized.)
- World:queryShapesInArea + (Calls a function for each Shape inside the specified area.)
- World:queryBoundingBox + (Calls a function for each fixture inside the specified area.)
- gamera + (Camera library for LÖVE.)
- love.physics + (Can simulate 2D rigid body physics in a realistic manner.)
- love.physics (Română) + (Can simulate 2D rigid body physics in a realistic manner.)
- cock.cancelCapture + (Cancels input capture.)
- CanvasFormat + (Canvas texture formats.)