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- {{#set:Name=Lua FOV}} {{#set:Description= Field of View (FOV) algorithms implemented in Lua}}290 bytes (40 words) - 07:16, 6 July 2014
- {{notice|Official documentation for lua-enet is available [http://leafo.net/lua-enet/ here]. ENet's features are listed on its [http://enet.bespin.org/Feat lua-enet is simply some Lua bindings for ENet.4 KB (517 words) - 03:03, 5 July 2023
- {{notice|[http://leafo.net/lua-enet/ こちら]から lua-enet 用の公式説明書を利用可能です。ENet の特徴は[http:// lua-enet は ENet の一部機能を実装したシンプルな Lua バインディングです。3 KB (225 words) - 07:45, 14 June 2019
- {{#set:Name=Lua FOV}}392 bytes (27 words) - 06:48, 2 November 2016
- ...e|La documentation officielle de lua-enet est disponible [http://leafo.net/lua-enet/ ici]. Les fonctionnalités d'ENet sont listées sur sa [http://enet.b lua-enet consiste en quelques bindings en Lua d'ENet.4 KB (634 words) - 20:30, 6 March 2022
- ...иальная документация доступна [http://leafo.net/lua-enet/ здесь]. Преимущества ENet описаны на [http: lua-enet это простой Lua-биндинг для библиотеки ENet.5 KB (317 words) - 09:25, 17 August 2021
- lua-https is a simple Lua HTTPS module using native platform backends specifically written for LÖVE lua-https is licensed under zLib license, same as LÖVE.4 KB (594 words) - 11:16, 10 July 2023
- 46 bytes (8 words) - 08:04, 28 March 2022
Page text matches
- ;threaderror: A Lua error has occurred in a [[Thread|thread]]2 KB (240 words) - 09:23, 30 December 2018
- <source lang="lua"> <source lang="lua">2 KB (256 words) - 02:39, 21 October 2022
- Loads a Lua file (but does not run it). This is equivalent to [https://www.lua.org/manual/5.1/manual.html#pdf-loadfile loadfile] except it operates on LÖ2 KB (377 words) - 05:56, 14 April 2024
- Any kind of Lua value, for example a [[number]] or [[table]]. [[Category:Lua]]115 bytes (18 words) - 16:40, 27 July 2022
- {{notice|Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE [[0.7.2]] and below. To t <source lang="lua">900 bytes (131 words) - 09:15, 28 December 2019
- <source lang="lua"> {{param|any|v|Any Lua value.}}691 bytes (98 words) - 17:52, 29 May 2013
- '''Love Alchemy is a [[Framework]] for writing [[SWF]] games in the [[Lua language]] and the Love API.''' It is based on [http://code.google.com/p/lua-alchemy/ Lua Alchemy] and [http://Box2dflash.org Box2dFlash]543 bytes (79 words) - 19:50, 16 October 2022
- Four Lua functions can be given as arguments. The value nil removes a function. <source lang="lua">3 KB (392 words) - 07:45, 20 October 2022
- ...y now, [http://love2d.org LÖVE] is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything fr == Lua ==1 KB (202 words) - 23:12, 19 January 2022
- .... Create a new file in the folder you just created, and name it <code>main.lua</code>. Put the following code in the file, and save it. <source lang="lua">9 KB (1,551 words) - 02:10, 13 January 2023
- ...ve2d.org LÖVE] een framework om 2D-spellen te maken in de programmeertaal Lua. LÖVE is helemaal gratis en vrij; je kan het gebruiken om alles te maken v == Lua ==2 KB (222 words) - 12:13, 7 November 2010
- ...to create a zip file of the whole game directory. Make sure that your main.lua is in the root of the archive, e.g. if you have <somedir>\SuperGame\main.lua20 KB (3,202 words) - 12:35, 12 March 2024
- ...ps://love2d.org/forums/viewtopic.php?t=33506 rotLove - A port of rot.js to lua/Love2D]2 KB (268 words) - 20:57, 16 August 2017
- A clean object-orientation framework for Lua, well-documented and tested. {{#set:Description=Object-orientation for Lua}}535 bytes (64 words) - 23:06, 9 February 2015
- <source lang="lua"> * [[parent::lua-enet]]315 bytes (37 words) - 02:41, 30 October 2016
- ...anges ([f-j] is expanded to f, g, h, j) and other patterns inspired by the Lua patterns library. <source lang="lua">4 KB (508 words) - 15:50, 15 December 2019
- ...ion of classes that works, it's not commented, so it's a nice test of your lua skills. <source lang="lua">3 KB (434 words) - 12:04, 16 August 2015
- Grease is a networking library for Lua, using LuaSocket, and optionally Lua-ENet. It was designed to operate within the LÖVE framework, but also works525 bytes (74 words) - 04:10, 24 April 2021
- From the Lua 5.1 [http://www.lua.org/manual/5.1/manual.html#2.2 reference manual §2.2]: [[Category:Lua]]211 bytes (25 words) - 23:06, 5 February 2012
- ...inally designed with the idea to test system [[performance]] in terms of [[Lua]] and more specifically the [[LOVE]] Engine/Framework; central to the desig2 KB (197 words) - 09:25, 15 September 2010