Difference between revisions of "require"
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− | Opens and executes a | + | Opens and executes Lua modules. |
+ | |||
+ | Use periods to seperate folders. If the module is a lua file, don't use the .lua extension in the string passed to <code>require</code>. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | require "foo" | + | require("foo") |
+ | require("subfolder.bar") | ||
</source> | </source> | ||
− | + | ||
− | + | LÖVE adds two loaders (before the Lua loaders) that search for modules in the [[love.filesystem|game and save directory]]. These loaders are not affected by Lua's <code>package.path</code>. | |
== See Also == | == See Also == | ||
− | [http://www.lua.org/pil/8.1.html Programming in Lua] | + | * [http://www.lua.org/manual/5.1/manual.html#pdf-require require on the Lua manual.] |
+ | * [http://www.lua.org/pil/8.1.html Programming in Lua.] | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|require}} |
Revision as of 11:56, 21 June 2019
Opens and executes Lua modules.
Use periods to seperate folders. If the module is a lua file, don't use the .lua extension in the string passed to require
.
require("foo")
require("subfolder.bar")
LÖVE adds two loaders (before the Lua loaders) that search for modules in the game and save directory. These loaders are not affected by Lua's package.path
.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info