newton
Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.
Usage example:
local loader = require "loader" local wdraw = require "wdraw" local world = love.physics.newWorld() local body local x, y = 100, 100 function love.load() body = loader(world, "physics/exportedFile", "bodyName", x, y) end function love.update(dt) world:update(dt) end function love.draw() wdraw(world) end
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