Difference between revisions of "newton"

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== Links ==
 
== Links ==
*[https://bitbucket.org/tcadamson/love2d-physicseditor-library Bitbucket repo]
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*[https://bitbucket.org/tcadamson/newton Bitbucket repo]
  
 
*[https://www.codeandweb.com/physicseditor PhysicsEditor]
 
*[https://www.codeandweb.com/physicseditor PhysicsEditor]
  
{{#set:Name=Love2D PhysicsEditor Library}}
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{{#set:Name=newton}}
{{#set:LOVE Version=0.10.2}}
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{{#set:LOVE Version=0.8.0+}}
{{#set:Description=Export & load physics bodies made in PhysicsEditor.}}
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{{#set:Description=Export and load Box2D bodies made in PhysicsEditor}}
 
{{#set:Keyword=Physics}}
 
{{#set:Keyword=Physics}}
 
[[Category:Libraries]]
 
[[Category:Libraries]]
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== Other Languages ==
 +
{{i18n|newton}}

Latest revision as of 04:32, 17 December 2019

Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.

Usage example:

local loader = require "loader"
local wdraw = require "wdraw"
local world = love.physics.newWorld()
local body
local x, y = 100, 100

function love.load()
    body = loader(world, "physics/exportedFile", "bodyName", x, y)
end

function love.update(dt)
    world:update(dt)
end

function love.draw()
    wdraw(world)
end

Links

Other Languages