Difference between revisions of "love.run"

(explain code: if love.timer then love.timer.sleep(0.001) end)
m (love.run() return function in 11.0)
(5 intermediate revisions by 3 users not shown)
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The main function, containing the main loop. A sensible default is used when left out.
 
The main function, containing the main loop. A sensible default is used when left out.
 
== Function ==
 
== Function ==
 +
{{newin|[[11.0]]|110|type=variant}}
 +
=== Synopsis ===
 +
<source lang="lua">
 +
mainLoop = love.run ( )
 +
</source>
 +
=== Arguments ===
 +
None.
 +
=== Returns ===
 +
{{param|function|mainLoop|Function which handlers one frame, including events and rendering when called.}}
 +
== Function ==
 +
{{oldin|[[11.0]]|110|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Line 10: Line 21:
 
Nothing.
 
Nothing.
 
== Examples ==
 
== Examples ==
 +
=== The default function for [[11.0]], used if you don't supply your own. ===
 +
<source lang="lua">
 +
function love.run()
 +
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
 +
 +
-- We don't want the first frame's dt to include time taken by love.load.
 +
if love.timer then love.timer.step() end
 +
 +
local dt = 0
 +
 +
-- Main loop time.
 +
return function()
 +
-- Process events.
 +
if love.event then
 +
love.event.pump()
 +
for name, a,b,c,d,e,f in love.event.poll() do
 +
if name == "quit" then
 +
if not love.quit or not love.quit() then
 +
return a or 0
 +
end
 +
end
 +
love.handlers[name](a,b,c,d,e,f)
 +
end
 +
end
 +
 +
-- Update dt, as we'll be passing it to update
 +
if love.timer then dt = love.timer.step() end
 +
 +
-- Call update and draw
 +
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
 +
 +
if love.graphics and love.graphics.isActive() then
 +
love.graphics.origin()
 +
love.graphics.clear(love.graphics.getBackgroundColor())
 +
 +
if love.draw then love.draw() end
 +
 +
love.graphics.present()
 +
end
 +
 +
if love.timer then love.timer.sleep(0.001) end
 +
end
 +
end
 +
</source>
 +
 +
=== The default function for [[0.10.0]], [[0.10.1]], and [[0.10.2]], used if you don't supply your own. ===
 +
<source lang="lua">
 +
function love.run()
 +
 +
if love.math then
 +
love.math.setRandomSeed(os.time())
 +
end
 +
 +
if love.load then love.load(arg) end
 +
 +
-- We don't want the first frame's dt to include time taken by love.load.
 +
if love.timer then love.timer.step() end
 +
 +
local dt = 0
 +
 +
-- Main loop time.
 +
while true do
 +
-- Process events.
 +
if love.event then
 +
love.event.pump()
 +
for name, a,b,c,d,e,f in love.event.poll() do
 +
if name == "quit" then
 +
if not love.quit or not love.quit() then
 +
return a
 +
end
 +
end
 +
love.handlers[name](a,b,c,d,e,f)
 +
end
 +
end
 +
 +
-- Update dt, as we'll be passing it to update
 +
if love.timer then
 +
love.timer.step()
 +
dt = love.timer.getDelta()
 +
end
 +
 +
-- Call update and draw
 +
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
 +
 +
if love.graphics and love.graphics.isActive() then
 +
love.graphics.clear(love.graphics.getBackgroundColor())
 +
love.graphics.origin()
 +
if love.draw then love.draw() end
 +
love.graphics.present()
 +
end
 +
 +
if love.timer then love.timer.sleep(0.001) end
 +
end
 +
 +
end
 +
</source>
 +
 
=== The default function for [[0.9.0]], [[0.9.1]], and [[0.9.2]], used if you don't supply your own. ===
 
=== The default function for [[0.9.0]], [[0.9.1]], and [[0.9.2]], used if you don't supply your own. ===
 
<source lang="lua">
 
<source lang="lua">
Line 160: Line 268:
 
</source>
 
</source>
  
 
+
== Notes ==
=== For what this delay?: ===
+
=== Why is there a delay? ===
 
<source lang="lua">
 
<source lang="lua">
 
if love.timer then love.timer.sleep(0.001) end
 
if love.timer then love.timer.sleep(0.001) end
 
</source>
 
</source>
  
Answer.
+
It does a few useful things:
It does a few things:
 
 
* Limits FPS to 1000 if vsync isn't enabled.
 
* Limits FPS to 1000 if vsync isn't enabled.
 
* Massively reduces CPU usage in many situations (especially with vsync disabled.)
 
* Massively reduces CPU usage in many situations (especially with vsync disabled.)
* gives control back to the OS for a bit, as Plu mentioned.
+
* Gives control back to the OS for a bit.
(https://love2d.org/forums/viewtopic.php?f=4&t=76998)
+
For more information see https://love2d.org/forums/viewtopic.php?f=4&t=76998.
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]

Revision as of 14:47, 16 April 2018

The main function, containing the main loop. A sensible default is used when left out.

Function

Available since LÖVE 11.0
This variant is not supported in earlier versions.

Synopsis

mainLoop = love.run ( )

Arguments

None.

Returns

function mainLoop
Function which handlers one frame, including events and rendering when called.

Function

Removed in LÖVE 11.0
This variant is not supported in that and later versions.

Synopsis

love.run( )

Arguments

None.

Returns

Nothing.

Examples

The default function for 11.0, used if you don't supply your own.

function love.run()
	if love.load then love.load(love.arg.parseGameArguments(arg), arg) end

	-- We don't want the first frame's dt to include time taken by love.load.
	if love.timer then love.timer.step() end

	local dt = 0

	-- Main loop time.
	return function()
		-- Process events.
		if love.event then
			love.event.pump()
			for name, a,b,c,d,e,f in love.event.poll() do
				if name == "quit" then
					if not love.quit or not love.quit() then
						return a or 0
					end
				end
				love.handlers[name](a,b,c,d,e,f)
			end
		end

		-- Update dt, as we'll be passing it to update
		if love.timer then dt = love.timer.step() end

		-- Call update and draw
		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled

		if love.graphics and love.graphics.isActive() then
			love.graphics.origin()
			love.graphics.clear(love.graphics.getBackgroundColor())

			if love.draw then love.draw() end

			love.graphics.present()
		end

		if love.timer then love.timer.sleep(0.001) end
	end
end

The default function for 0.10.0, 0.10.1, and 0.10.2, used if you don't supply your own.

function love.run()

	if love.math then
		love.math.setRandomSeed(os.time())
	end

	if love.load then love.load(arg) end

	-- We don't want the first frame's dt to include time taken by love.load.
	if love.timer then love.timer.step() end

	local dt = 0

	-- Main loop time.
	while true do
		-- Process events.
		if love.event then
			love.event.pump()
			for name, a,b,c,d,e,f in love.event.poll() do
				if name == "quit" then
					if not love.quit or not love.quit() then
						return a
					end
				end
				love.handlers[name](a,b,c,d,e,f)
			end
		end

		-- Update dt, as we'll be passing it to update
		if love.timer then
			love.timer.step()
			dt = love.timer.getDelta()
		end

		-- Call update and draw
		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled

		if love.graphics and love.graphics.isActive() then
			love.graphics.clear(love.graphics.getBackgroundColor())
			love.graphics.origin()
			if love.draw then love.draw() end
			love.graphics.present()
		end

		if love.timer then love.timer.sleep(0.001) end
	end

end

The default function for 0.9.0, 0.9.1, and 0.9.2, used if you don't supply your own.

function love.run()

	if love.math then
		love.math.setRandomSeed(os.time())
		for i=1,3 do love.math.random() end
	end

	if love.event then
		love.event.pump()
	end

	if love.load then love.load(arg) end

	-- We don't want the first frame's dt to include time taken by love.load.
	if love.timer then love.timer.step() end

	local dt = 0

	-- Main loop time.
	while true do
		-- Process events.
		if love.event then
			love.event.pump()
			for e,a,b,c,d in love.event.poll() do
				if e == "quit" then
					if not love.quit or not love.quit() then
						if love.audio then
							love.audio.stop()
						end
						return
					end
				end
				love.handlers[e](a,b,c,d)
			end
		end

		-- Update dt, as we'll be passing it to update
		if love.timer then
			love.timer.step()
			dt = love.timer.getDelta()
		end

		-- Call update and draw
		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled

		if love.window and love.graphics and love.window.isCreated() then
			love.graphics.clear()
			love.graphics.origin()
			if love.draw then love.draw() end
			love.graphics.present()
		end

		if love.timer then love.timer.sleep(0.001) end
	end

end

The default function for 0.8.0, used if you don't supply your own.

function love.run()

	math.randomseed(os.time())
	math.random() math.random()

	if love.load then love.load(arg) end

	local dt = 0

	-- Main loop time.
	while true do
		-- Process events.
		if love.event then
			love.event.pump()
			for e,a,b,c,d in love.event.poll() do
				if e == "quit" then
					if not love.quit or not love.quit() then
						if love.audio then
							love.audio.stop()
						end
						return
					end
				end
				love.handlers[e](a,b,c,d)
			end
		end

		-- Update dt, as we'll be passing it to update
		if love.timer then
			love.timer.step()
			dt = love.timer.getDelta()
		end

		-- Call update and draw
		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
		if love.graphics then
			love.graphics.clear()
			if love.draw then love.draw() end
		end

		if love.timer then love.timer.sleep(0.001) end
		if love.graphics then love.graphics.present() end
	end

end

The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own.

function love.run()

	if love.load then love.load(arg) end

	local dt = 0

	-- Main loop time.
	while true do
		if love.timer then
			love.timer.step()
			dt = love.timer.getDelta()
		end
		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
		if love.graphics then
			love.graphics.clear()
			if love.draw then love.draw() end
		end

		-- Process events.
		if love.event then
			for e,a,b,c in love.event.poll() do
				if e == "q" then
					if not love.quit or not love.quit() then
						if love.audio then
							love.audio.stop()
						end
						return
					end
				end
				love.handlers[e](a,b,c)
			end
		end

		if love.timer then love.timer.sleep(1) end
		if love.graphics then love.graphics.present() end
	end

end

Notes

Why is there a delay?

if love.timer then love.timer.sleep(0.001) end

It does a few useful things:

  • Limits FPS to 1000 if vsync isn't enabled.
  • Massively reduces CPU usage in many situations (especially with vsync disabled.)
  • Gives control back to the OS for a bit.

For more information see https://love2d.org/forums/viewtopic.php?f=4&t=76998.

See Also


Other Languages