Difference between revisions of "love.quit"

m (Extended example.)
m (Example)
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This example shows how the return value of [[love.quit]] can be used to stop the closing of the game.  
 
This example shows how the return value of [[love.quit]] can be used to stop the closing of the game.  
 
<source lang="lua">
 
<source lang="lua">
local quit = true;
+
local quit = true
 
function love.quit()
 
function love.quit()
 
     if quit then
 
     if quit then
         print('We are not ready to quit yet!');
+
         print("We are not ready to quit yet!")
         quit = not quit;
+
         quit = not quit
 
     else
 
     else
         print('Thanks for playing. Please play again soon!');
+
         print("Thanks for playing. Please play again soon!")
         return quit;
+
         return quit
 
     end
 
     end
     return true;
+
     return true
 
end
 
end
 
</source>
 
</source>
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]

Revision as of 20:44, 30 December 2015

Available since LÖVE 0.7.0
This callback is not supported in earlier versions.

Callback function triggered when the game is closed.

Function

Synopsis

r = love.quit( )

Arguments

None.

Returns

boolean r
Abort quitting. If true, do not close the game.

Example

This example shows how the return value of love.quit can be used to stop the closing of the game.

local quit = true
function love.quit()
    if quit then
        print("We are not ready to quit yet!")
        quit = not quit
    else
        print("Thanks for playing. Please play again soon!")
        return quit
    end
    return true
end

See Also


Other Languages