Difference between revisions of "love.physics.newRevoluteJoint"

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{{param|number|y|The y position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
 
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
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=== Returns ===
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{{param|Joint|joint|The new revolute joint.}}
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== Function ==
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{{newin|[[0.10.2]]|102|type=variant}}
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=== Synopsis ===
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<source lang="lua">
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joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected, referenceAngle )
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</source>
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=== Arguments ===
 +
{{param|Body|body1|The first body.}}
 +
{{param|Body|body2|The second body.}}
 +
{{param|number|x|The x position of the connecting point.}}
 +
{{param|number|y|The y position of the connecting point.}}
 +
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
 +
{{param|number|referenceAngle (0)|The reference angle between body1 and body2, in radians.
 
=== Returns ===
 
=== Returns ===
 
{{param|Joint|joint|The new revolute joint.}}
 
{{param|Joint|joint|The new revolute joint.}}

Revision as of 01:21, 31 October 2016

Creates a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

physicsJointRevolute.png

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )

Arguments

Body body1
The first body.
Body body2
The second body.
number x
The x position of the connecting point.
number y
The y position of the connecting point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

Joint joint
The new revolute joint.

Function

Available since LÖVE 0.10.2
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected, referenceAngle )

Arguments

Body body1
The first body.
Body body2
The second body.
number x
The x position of the connecting point.
number y
The y position of the connecting point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

{{param|number|referenceAngle (0)|The reference angle between body1 and body2, in radians.

Returns

Joint joint
The new revolute joint.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.

Returns

Joint joint
The new revolute joint.

See Also


Other Languages