Difference between revisions of "love.physics.newRectangleShape"

m (1 revision: Importing from potato (again).)
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Shorthand for creating rectangular [[PolygonShape]]s.
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By default, the local origin is located at the '''center''' of the rectangle as opposed to the top left for graphics.
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== Function ==
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{{newin|[[0.8.0]]|080|type=variants|plural=yes}}
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=== Synopsis ===
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<source lang="lua">
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shape = love.physics.newRectangleShape( width, height )
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</source>
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=== Arguments ===
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{{param|number|width|The width of the rectangle.}}
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{{param|number|height|The height of the rectangle.}}
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=== Returns ===
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{{param|PolygonShape|shape|A new PolygonShape.}}
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== Function ==
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=== Synopsis ===
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<source lang="lua">
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shape = love.physics.newRectangleShape( x, y, width, height, angle )
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</source>
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=== Arguments ===
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{{param|number|x|The offset along the x-axis.}}
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{{param|number|y|The offset along the y-axis.}}
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{{param|number|width|The width of the rectangle.}}
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{{param|number|height|The height of the rectangle.}}
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{{param|number|angle (0)|The initial angle of the rectangle.}}
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=== Returns ===
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{{param|PolygonShape|shape|A new PolygonShape.}}
  
Shorthand for creating rectangluar PolygonShapes.
 
The rectangle will be created at (x,y) in local coordinates.
 
 
== Function ==
 
== Function ==
 +
{{oldin|[[0.8.0]]|080|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
s = love.physics.newRectangleShape( body, x, y, w, h, angle )
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s = love.physics.newRectangleShape( body, x, y, width, height, angle )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
Line 11: Line 40:
 
{{param|number|x|The offset along the x-axis.}}
 
{{param|number|x|The offset along the x-axis.}}
 
{{param|number|y|The offset along the y-axis.}}
 
{{param|number|y|The offset along the y-axis.}}
{{param|number|w|The width of the rectangle.}}
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{{param|number|width|The width of the rectangle.}}
{{param|number|h|The height of the rectangle.}}
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{{param|number|height|The height of the rectangle.}}
 
{{param|number|angle (0)|The initial angle of the rectangle.}}
 
{{param|number|angle (0)|The initial angle of the rectangle.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|PolygonShape|s|A new PolygonShape.}}
 
{{param|PolygonShape|s|A new PolygonShape.}}
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== See Also ==
 
== See Also ==
 
* [[parent::love.physics]]
 
* [[parent::love.physics]]
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* [[Constructs::PolygonShape]]
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* [[Constructs::Shape]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Shorthand for creating rectangluar PolygonShapes.  
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{{#set:Description=Shorthand for creating rectangular [[PolygonShape]]s.}}
}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|love.physics.newRectangleShape}}

Latest revision as of 12:59, 15 June 2017

Shorthand for creating rectangular PolygonShapes.

By default, the local origin is located at the center of the rectangle as opposed to the top left for graphics.

Function

Available since LÖVE 0.8.0
These variants are not supported in earlier versions.

Synopsis

shape = love.physics.newRectangleShape( width, height )

Arguments

number width
The width of the rectangle.
number height
The height of the rectangle.

Returns

PolygonShape shape
A new PolygonShape.

Function

Synopsis

shape = love.physics.newRectangleShape( x, y, width, height, angle )

Arguments

number x
The offset along the x-axis.
number y
The offset along the y-axis.
number width
The width of the rectangle.
number height
The height of the rectangle.
number angle (0)
The initial angle of the rectangle.

Returns

PolygonShape shape
A new PolygonShape.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

s = love.physics.newRectangleShape( body, x, y, width, height, angle )

Arguments

Body body
The Body to attach the Shape to.
number x
The offset along the x-axis.
number y
The offset along the y-axis.
number width
The width of the rectangle.
number height
The height of the rectangle.
number angle (0)
The initial angle of the rectangle.

Returns

PolygonShape s
A new PolygonShape.

See Also


Other Languages