Difference between revisions of "love.physics.newChainShape"

(Link to ChainShape in description.)
m (Added chainShape bug notice)
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{{newin|[[0.8.0]]|080|type=function}}
 
{{newin|[[0.8.0]]|080|type=function}}
 
Creates a new [[ChainShape]].
 
Creates a new [[ChainShape]].
 
+
{{notice|Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner.  see [[https://code.google.com/p/box2d/issues/detail?id=286 here]]}}
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 05:51, 17 February 2015

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a new ChainShape.

O.png Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here]  


Function

Synopsis

shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )

Arguments

boolean loop
If the chain should loop back to the first point.
number x1
The x position of the first point.
number y1
The y position of the first point.
number x2
The x position of the second point.
number y2
The y position of the second point.

Returns

ChainShape shape
The new shape.

See Also


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