Difference between revisions of "love.joystick.isDown"

m (Added since 0.5.0)
 
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{{newinoldin|[[0.5.0]]|050|[[0.9.0]]|090|type=function|text=It has been moved to [[Joystick:isDown]]}}
 
Checks if a button on a joystick is pressed.
 
Checks if a button on a joystick is pressed.
 
== Function ==
 
== Function ==
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=== Returns ===
 
=== Returns ===
 
{{param|boolean|down|True if the button is down, false if it is not}}
 
{{param|boolean|down|True if the button is down, false if it is not}}
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== Function ==
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{{newin|[[0.7.2]]|072|type=variant}}
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=== Synopsis ===
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<source lang="lua">
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anyDown = love.joystick.isDown( joystick, button1, button2, button3, ... )
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</source>
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=== Arguments ===
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{{param|number|joystick|The joystick to be checked}}
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{{param|number|buttonN|A button to check}}
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=== Returns ===
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{{param|boolean|anyDown|True if any supplied button is down, false if not.}}
 
== See Also ==
 
== See Also ==
 
* [[parent::love.joystick]]
 
* [[parent::love.joystick]]

Latest revision as of 09:14, 28 December 2019

Available since LÖVE 0.5.0 and removed in LÖVE 0.9.0
It has been moved to Joystick:isDown.

Checks if a button on a joystick is pressed.

Function

Synopsis

down = love.joystick.isDown( joystick, button )

Arguments

number joystick
The joystick to be checked
number button
The button to be checked

Returns

boolean down
True if the button is down, false if it is not

Function

Available since LÖVE 0.7.2
This variant is not supported in earlier versions.

Synopsis

anyDown = love.joystick.isDown( joystick, button1, button2, button3, ... )

Arguments

number joystick
The joystick to be checked
number buttonN
A button to check

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also


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