Difference between revisions of "love.graphics.setRenderTarget"

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'''''Only available with LÖVE 0.7.0 Game Slave'''''
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{{newin|[[0.7.0]]}}
  
 
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.
 
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.

Revision as of 07:40, 20 September 2010

Available since LÖVE 0.7.0
It is not supported in earlier versions.


Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.


Examples