Difference between revisions of "love.graphics.setFont"

m (Function)
m (Returns)
Line 13: Line 13:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Examples ==
 +
=== Draw some text with custom font, 18px ===
 +
<source lang="lua">
 +
function love.load()
 +
Font = love.graphics.newFont("font.ttf")
 +
end
 +
 +
function love.draw()
 +
 +
love.graohics.setFont(Font)
 +
 +
love.graphics.print("Hello World"!,0,0)
 +
end
 +
</source>
  
 
== Function ==
 
== Function ==

Revision as of 23:05, 12 February 2015

Set an already-loaded Font as the current font or create and load a new one from the file and size.

It's recommended that Font objects are created with love.graphics.newFont in the loading stage and then passed to this function in the drawing stage.

Function

Available since LÖVE 0.7.0
This variant is not supported in earlier versions.

Synopsis

love.graphics.setFont( font )

Arguments

Font font
The Font object to use.

Returns

Nothing.

Examples

Draw some text with custom font, 18px

function love.load()
	Font = love.graphics.newFont("font.ttf")
end

function love.draw()

	love.graohics.setFont(Font)

	love.graphics.print("Hello World"!,0,0)
end

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

love.graphics.setFont( filename, size )

Arguments

string filename
The filepath to the font.
number size (12)
The size of the font.

Returns

Nothing.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

This variant creates a new font using the default font and the size specified, and sets it as the current font. Do not use this function in love.update or love.draw. That would create a new font every frame, eating up memory very quickly.

Synopsis

love.graphics.setFont( size )

Arguments

number size (12)
The size of the font.

Returns

Nothing.

Examples

Draw some text with default font, 18px

function love.graphics.load()
  love.graphics.setFont(love.graphics.newFont(18))
end

function love.draw()
	love.graphics.print("Hello", 300, 300)
end

See Also


Other Languages