Difference between revisions of "love.graphics.setCanvas"

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* [[Canvas:renderTo]]
 
* [[Canvas:renderTo]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Captures drawing operations to a Canvas}}
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{{#set:Description=Captures drawing operations to a [[Canvas]]}}
 
{{#set:Sub-Category=State}}
 
{{#set:Sub-Category=State}}
  
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.graphics.setCanvas}}
 
{{i18n|love.graphics.setCanvas}}

Revision as of 23:13, 7 June 2013

Available since LÖVE 0.8.0
It has been renamed from love.graphics.setRenderTarget.

Function

Synopsis

love.graphics.setCanvas( canvas )

Arguments

Canvas canvas
The new target.

Returns

Nothing.

Notes

Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.

Function

Synopsis

love.graphics.setCanvas( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.

Examples

Drawing to a framebuffer

-- create canvas
canvas = love.graphics.newCanvas()
 
-- draw colored square to canvas
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
 
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.clear()
love.graphics.draw(canvas, 200,100, 0, .5,.5)

See Also


Other Languages