Difference between revisions of "love.graphics.getFrontFaceWinding"

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Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.
 
Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.
  
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None.
 
None.
 
=== Returns ===
 
=== Returns ===
{{param|VertexWinding|winding|The winding mode to use ("ccw" or "cw"). The default winding is counterclockwise ("ccw").}}
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{{param|VertexWinding|winding|The winding mode being used. The default winding is counterclockwise ("ccw").}}
  
 
== See Also ==
 
== See Also ==

Latest revision as of 12:49, 29 December 2018

Available since LÖVE 11.0
This function is not supported in earlier versions.

Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.

This is designed for use in combination with Mesh face culling. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.

Function

Synopsis

winding = love.graphics.getFrontFaceWinding( )

Arguments

None.

Returns

VertexWinding winding
The winding mode being used. The default winding is counterclockwise ("ccw").

See Also


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