love.graphics.drawg

Available since LÖVE 0.9.0
It has been renamed from love.graphics.drawq.

Draw a Geometry using the specified Image on screen.

Function

Synopsis

love.graphics.drawg( image, geometry, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Image image
An image to texture the Geometry with.
Geometry geometry
The Geometry to draw on screen.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shearing factor (x-axis).
number ky (0)
Shearing factor (y-axis).

Returns

Nothing.

Function

Synopsis

love.graphics.drawq( canvas, geometry, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Canvas canvas
A canvas to texture the quad with.
Geometry geometry
The Geometry to draw on screen.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shearing factor (x-axis).
number ky (0)
Shearing factor (y-axis).

Returns

Nothing.

Examples

Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.

image = love.graphics.newImage("hamster.png")
geometry = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())

function love.draw()
	love.graphics.drawg(image, geometry, 100, 100)
end

See Also


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