Difference between revisions of "love.filesystem.setSource"

m (1 revision: Importing from potato (again).)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
+
Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.
Sets the source of the game, where the code is present, can only be called once, done automatically.
 
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.filesystem.setSource( )
+
love.filesystem.setSource( path )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
None.
+
{{param|string|path|Absolute path to the game's source folder.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
Line 13: Line 12:
 
* [[parent::love.filesystem]]
 
* [[parent::love.filesystem]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets the source of the game, where the code is present, can only be called once, done automatically.}}
+
{{#set:Description=Sets the source of the game, where the code is present. Used internally.}}
 +
{{#set:Since=000}}
 +
== Other Languages ==
 +
{{i18n|love.filesystem.setSource}}

Latest revision as of 15:08, 17 February 2017

Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.

Function

Synopsis

love.filesystem.setSource( path )

Arguments

string path
Absolute path to the game's source folder.

Returns

Nothing.

See Also


Other Languages