love.filesystem.setIdentity

Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.

Function

Synopsis

love.filesystem.setIdentity( name )

Arguments

string name
The new identity that will be used as write directory

Returns

Nothing.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

love.filesystem.setIdentity( name, appendToPath )

Arguments

string name
The new identity that will be used as write directory
boolean appendToPath (false)
Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any archives currently mounted with love.filesystem.mount.

Returns

Nothing.

Examples

Setting the game folder name

-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No: 
-- love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")

See Also


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