Difference between revisions of "love.filesystem.setIdentity"

(Arguments)
(Arguments)
Line 20: Line 20:
 
{{param|boolean|appendToPath (false)|Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.
 
{{param|boolean|appendToPath (false)|Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.
 
FALSE: results in searching source before searching save directory
 
FALSE: results in searching source before searching save directory
TRUE: results in searching game save directory before searching source directory[[love.filesystem.mount|mounted]] archives.}}
+
TRUE: results in searching game save directory before searching source directory
 +
[[love.filesystem.mount|mounted]] archives.}}
  
 
=== Returns ===
 
=== Returns ===

Revision as of 04:36, 21 October 2015

Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.

Function

Synopsis

love.filesystem.setIdentity( name )

Arguments

string name
The new identity that will be used as write directory.

Returns

Nothing.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

love.filesystem.setIdentity( name, appendToPath )

Arguments

string name
The new identity that will be used as write directory.
boolean appendToPath (false)
Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.

FALSE: results in searching source before searching save directory TRUE: results in searching game save directory before searching source directory mounted archives.

Returns

Nothing.

Examples

Setting the game folder name

-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No: 
love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")

See Also


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