Difference between revisions of "love.event.push"

(love.event uses Variant, and doesn't accept all types)
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=== Arguments ===
 
=== Arguments ===
 
{{param|Event|e|The name of the event.}}
 
{{param|Event|e|The name of the event.}}
{{param|mixed|a (nil)|First event argument.}}
+
{{param|Variant|a (nil)|First event argument.}}
{{param|mixed|b (nil)|Second event argument.}}
+
{{param|Variant|b (nil)|Second event argument.}}
{{param|mixed|c (nil)|Third event argument.}}
+
{{param|Variant|c (nil)|Third event argument.}}
 
{{New_feature|0.8.0|
 
{{New_feature|0.8.0|
{{param|mixed|d (nil)|Fourth event argument.}}
+
{{param|Variant|d (nil)|Fourth event argument.}}
 
|080}}
 
|080}}
 
=== Returns ===
 
=== Returns ===

Revision as of 12:13, 31 January 2017

Adds an event to the event queue.

Function

Synopsis

love.event.push( e, a, b, c, d )

Arguments

Event e
The name of the event.
Variant a (nil)
First event argument.
Variant b (nil)
Second event argument.
Variant c (nil)
Third event argument.
Available since LÖVE 0.8.0
Variant d (nil)
Fourth event argument.

Returns

Nothing.

Examples

Quitting a game in 0.8.0

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('quit') -- Quit the game.
	end	
end

Quitting a game in 0.7.2

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- Quit the game.
	end	
end

See Also


Other Languages