Difference between revisions of "WrapMode"

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(Constants)
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[[File:ComparisonWraps.png]]
 
[[File:ComparisonWraps.png]]
 
== Constants ==
 
== Constants ==
;clamp: Clamp the image. Appears only once.
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;clamp: Clamp the texture. Appears only once. The area outside the texture's normal range is colored based on the edge pixels of the texture.
;repeat: Repeat the image. Fills the whole available extent.
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;repeat: Repeat the texture. Fills the whole available extent.
 
{{newin|[[0.9.2]]|092|type=constant}}
 
{{newin|[[0.9.2]]|092|type=constant}}
;mirroredrepeat: Repeat the image, flipping it each time it repeats. May produce better visual results than the <code>repeat</code> mode when the image doesn't seamlessly tile.
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;mirroredrepeat: Repeat the texture, flipping it each time it repeats. May produce better visual results than the <code>repeat</code> mode when the texture doesn't seamlessly tile.
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{{newin|[[0.10.0]]|100|type=constant}}
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;clampzero: Clamp the texture. Fills the area outside the texture's normal range with transparent black (or opaque black for textures with no alpha channel.)
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== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]

Revision as of 00:17, 1 December 2015

How the image wraps inside a large Quad. In 0.9.0 this also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn.

ComparisonWraps.png

Constants

clamp
Clamp the texture. Appears only once. The area outside the texture's normal range is colored based on the edge pixels of the texture.
repeat
Repeat the texture. Fills the whole available extent.
Available since LÖVE 0.9.2
This constant is not supported in earlier versions.
mirroredrepeat
Repeat the texture, flipping it each time it repeats. May produce better visual results than the repeat mode when the texture doesn't seamlessly tile.
Available since LÖVE 0.10.0
This constant is not supported in earlier versions.
clampzero
Clamp the texture. Fills the area outside the texture's normal range with transparent black (or opaque black for textures with no alpha channel.)

See Also


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