Difference between revisions of "World"

 
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Revision as of 15:54, 14 February 2010


Functions

World:destroyDestroys the world.
World:getAllowSleepingReturns the sleep behaviour of the world.
World:getBodiesReturns a table with all bodies.
World:getBodyCountReturns the number of bodies in the world.
World:getBodyListReturns a table with all bodies.
World:getCallbacksReturns functions for the callbacks during the world update.
World:getContactCountReturns the number of contacts in the world.
World:getContactFilterReturns the function for collision filtering.
World:getContactListReturns a table with all contacts.
World:getContactsReturns a table with all Contacts.
World:getGravityGet the gravity of the world.
World:getJointCountReturns the number of joints in the world.
World:getJointListReturns a table with all joints.
World:getJointsReturns a table with all joints.
World:getMeterGet the scale of the world.
World:isAllowSleepGet the sleep behaviour of the world.
World:isDestroyedGets whether the World is destroyed.
World:isLockedReturns if the world is updating its state.
World:isSleepingAllowedGets the sleep behaviour of the world.
World:queryBoundingBoxCalls a function for each fixture inside the specified area.
World:rayCastCasts a ray and calls a function with the fixtures that intersect it.
World:setAllowSleepSet the sleep behaviour of the world.
World:setAllowSleepingSets the sleep behaviour of the world.
World:setCallbacksSets functions to be called when shapes collide.
World:setContactFilterSets a function for collision filtering.
World:setGravitySet the gravity of the world.
World:setMeterSet the scale of the world.
World:setSleepingAllowedSets the sleep behaviour of the world.
World:translateOriginTranslates the World's origin.
World:updateUpdate the state of the world.

See Also