Difference between revisions of "Ten Second War"

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In the game, you are able to control a unit for 10 seconds, during which time the game plays as a top down shooter. After the 10 seconds have finished, time rewinds and you pick a different unit. This time, the first unit will be doing what you did with it earlier as you do something different now. After every unit has been controlled in this way, they will all be acting at the same time, moving as an intelligent army to destroy every enemy on the map within 10 seconds. The variety of unit types are able to work together in many ways, making this a very tactical and skillful game.
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In the game, you are able to control a unit for 10 seconds, during which time the game plays as a [[top down shooter]]. After the 10 seconds have finished, time rewinds and you pick a different unit. This time, the first unit will be doing what you did with it earlier as you do something different now. After every unit has been controlled in this way, they will all be acting at the same time, moving as an intelligent army to destroy every enemy on the map within 10 seconds. The variety of unit types are able to work together in many ways, making this a very [[tactical]] and skillful game.
  
 
* [http://love2d.org/forums/viewtopic.php?f=5&t=1480 Original Thread]
 
* [http://love2d.org/forums/viewtopic.php?f=5&t=1480 Original Thread]

Latest revision as of 12:03, 16 September 2010

In the game, you are able to control a unit for 10 seconds, during which time the game plays as a top down shooter. After the 10 seconds have finished, time rewinds and you pick a different unit. This time, the first unit will be doing what you did with it earlier as you do something different now. After every unit has been controlled in this way, they will all be acting at the same time, moving as an intelligent army to destroy every enemy on the map within 10 seconds. The variety of unit types are able to work together in many ways, making this a very tactical and skillful game.

TenSecondWar-TheVoid.png