Difference between revisions of "Tactile"

(Created page with "'''Tactile''' is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on [https://github.com/tesselode/tactile GitHub...")
 
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[[Category:Libraries]]
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{{#set:LOVE Version=0.9.2}}
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{{#set:Description=A flexible and nice input library.}}
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'''Tactile''' is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on [https://github.com/tesselode/tactile GitHub].
 
'''Tactile''' is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on [https://github.com/tesselode/tactile GitHub].
  

Revision as of 02:39, 20 July 2015



Tactile is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on GitHub.

function love.load()
  tactile = require 'tactile'

  --button detectors
  keyboardLeft  = tactile.key('left')
  keyboardRight = tactile.key('right')
  keyboardX     = tactile.key('x')
  gamepadA      = tactile.gamepadButton('a', 1) --the second argument is controller number, in case you're wondering

  --axis detectors
  keyboardXAxis = tactile.binaryAxis(keyboardLeft, keyboardRight)
  gamepadXAxis  = tactile.analogStick('leftx', 1)

  --controls
  horizontal    = tactile.addAxis(keyboardXAxis, gamepadXAxis)
  shoot         = tactile.addButton(keyboardX, gamepadA)
end

function love.update(dt)
  --you have to update buttons, sorry for the extra step :(
  shoot:update()

  --movement
  player.x = player.x + player.speed * horizontal:getValue() * dt

  --shooting
  if shoot:pressed() then
    player:shoot()
  end
end