Difference between revisions of "SpriteBatchUsage"
m |
m (Add love.graphics.newMesh to SA) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access. | Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access. | ||
== Constants == | == Constants == | ||
− | ;dynamic: The object's data will change | + | ;dynamic: The object's data will change occasionally during its lifetime. |
;static: The object will not be modified after initial sprites or vertices are added. | ;static: The object will not be modified after initial sprites or vertices are added. | ||
;stream: The object data will always change between draws. | ;stream: The object data will always change between draws. | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.newMesh]] | ||
* [[love.graphics.newSpriteBatch]] | * [[love.graphics.newSpriteBatch]] | ||
* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] |
Latest revision as of 11:54, 18 June 2019
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches and Meshes to optimize data storage and access.
Constants
- dynamic
- The object's data will change occasionally during its lifetime.
- static
- The object will not be modified after initial sprites or vertices are added.
- stream
- The object data will always change between draws.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info