Difference between revisions of "SpriteBatch:setq"

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{{param|number|ox (0)|Origin offset (x-axis).}}
 
{{param|number|ox (0)|Origin offset (x-axis).}}
 
{{param|number|oy (0)|Origin offset (y-axis).}}
 
{{param|number|oy (0)|Origin offset (y-axis).}}
{{param|number|kx (1)|Shear factor (x-axis).}}
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{{param|number|kx (0)|Shear factor (x-axis).}}
 
{{param|number|ky (0)|Shear factor (y-axis).}}
 
{{param|number|ky (0)|Shear factor (y-axis).}}
 
=== Returns ===
 
=== Returns ===

Revision as of 12:34, 4 August 2012

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.

Function

Synopsis

SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

number id
The identifier of the sprite that will be changed.
number quad
The quad used on the image of the batch.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shear factor (x-axis).
number ky (0)
Shear factor (y-axis).

Returns

Nothing.

See Also


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