Difference between revisions of "SpriteBatch:setq"

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{{newin|[[0.8.0]]|080|type=method}}
{{oldin|[[0.9.0]]|090|type=method|text=It has been replaced by [[SpriteBatch:setg]]}}
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{{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:set]]}}
 
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
 
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
  

Latest revision as of 18:31, 11 August 2013

Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Removed in LÖVE 0.9.0
It has been merged into SpriteBatch:set.

Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.

Function

Synopsis

SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

number id
The identifier of the sprite that will be changed.
Quad quad
The quad used on the image of the batch.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shear factor (x-axis).
number ky (0)
Shear factor (y-axis).

Returns

Nothing.

See Also


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