Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- MotorJoint:setLinearOffset + (Sets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:setTarget + (Sets the target point.)
- SpriteBatch:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used for the sprites in the batch.)
- ParticleSystem:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) to be used for the particles.)
- Mesh:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Quad:setViewport + (Sets the texture coordinates according to a viewport.)
- PrismaticJoint:setUpperLimit + (Sets the upper limit.)
- RevoluteJoint:setUpperLimit + (Sets the upper limit.)
- Source:setVelocity + (Sets the velocity of the Source.)
- love.audio.setVelocity + (Sets the velocity of the listener.)
- Mesh:setVertexMap + (Sets the vertex map for the Mesh.)
- Joystick:setVibration + (Sets the vibration motor speeds on a Joystick with rumble support.)
- Source:setVolumeLimits + (Sets the volume limits of the source.)
- love.graphics.setCaption + (Sets the window caption.)
- love.window.setIcon + (Sets the window icon.)
- love.window.setTitle + (Sets the window title.)
- Canvas:setWrap + (Sets the wrapping properties of a Canvas.)
- Framebuffer:setWrap + (Sets the wrapping properties of a Framebuffer.)
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)
- Shader + (Shader effect.)
- Shader (Français) + (Shader effect.)
- Shear + (Shear/skew graphics!)
- love.graphics.shear + (Shears the coordinate system.)
- love.physics.newRectangleShape + (Shorthand for creating rectangular [[PolygonShape]]s.)
- Shädows (日本語) + (Shädows は LÖVE 用の動的陰影および照明ライブラリです。)
- love.event.wait (Français) + (Similaire à <code>[[love.event.poll (Français)|love.event.poll]]()</code>, mais bloque jusqu'à ce qu'il y ai un évènement dans la file d'attente.)
- layouter + (Simple UI grid layout library.)
- SUIT + (Simple User Interface Toolkit)
- CodeBreak + (Simple code cracking game.)
- tween.lua + (Simple tweening lib for Lua.)
- Quickie + (Simple(r), but powerful GUI. '''(renamed to SUIT)''')
- Donut + (Simplified debug message control system)
- love.physics (Deutsch) + (Simuliert 2D Physik für Festkörper auf realistische Art und Weise.)
- OpenCanvas + (Sketching and Paintchat program)
- Object:typeOf (Slovenský) + (Skontroluje, či je objekt určitého typu.)
- tween + (Small sets of functions for performing tweening in Lua)
- fadeColor + (Smooth color transitions suitable to fading effects.)
- SoundData:getSampleRate (日本語) + (SoundData のサンプル・レートを返します。)
- SoundData:getSampleCount (日本語) + (SoundData のサンプル数を返します。)
- love.sound.newSoundData (日本語) + (SoundData を新規作成します。)
- SciTE + (Source Code Editor)
- Notepad++ + (Source Code Editor)
- PyCharm + (Source Code Editor)
- Sublime Text + (Source Code Editor)
- Geany + (Source Code Editor)
- Atom + (Source Code Editor)
- Source:isStatic (日本語) + (Source が static かどうか返します。)
- Source:isLooping (日本語) + (Source がループ再生されているかどうか返します。)
- Source:isPaused (日本語) + (Source が一時停止中かどうか返します。)
- Source:isStopped (日本語) + (Source が停止中かどうか返します。)
- Source:isPlaying (日本語) + (Source が再生中かどうか返します。)
- love.audio.setEffect (日本語) + (Source で使うエフェクトを定義します。)
- FilterType (日本語) + (Source で使えるフィルタの種類です。)
- Source:getActiveEffects (日本語) + (Source で現在有効なエフェクト名のリストを取得します。)
- Source:clone (日本語) + (Source と同一の複製を停止状態に設定して作成します。)
- Source:getPitch (日本語) + (Source における現在の音程を取得します。)
- Source:setPitch (日本語) + (Source における現在の音程を設定します。)
- Source:getAirAbsorption (日本語) + (Source に適用される空気吸収量を取得します。)
- Source:setAirAbsorption (日本語) + (Source に適用される空気吸収量を設定します。)
- Source:getChannels (日本語) + (Source のチャンネル数を取得します。)
- Source:getChannelCount (日本語) + (Source のチャンネル数を取得します。)
- Source:getRolloff (日本語) + (Source のロールオフ係数を返します。)
- Source:stop (日本語) + (Source の再生を停止します。)
- Source:setDistance (日本語) + (Source の基準および最大距離を設定します。)
- Source:getDistance (日本語) + (Source の基準および最大距離を返します。)
- Source:getAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を取得します。)
- Source:setAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を設定します。)
- Source:setRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるかどうかを取得します。)
- Source:isRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるか取得します。)
- Source:getPosition (日本語) + (Source の座標を取得します。)
- Source:setPosition (日本語) + (Source の座標を設定します。)
- Source:getCone (日本語) + (Source の方向にある音量錐を取得します。)
- Source:setCone (日本語) + (Source の方向にある音量錐を設定します。)
- Source:getDirection (日本語) + (Source の方向を取得します。)
- Source:setDirection (日本語) + (Source の方向を設定します。)
- Source:getVolume (日本語) + (Source の現在の音量を取得します。)
- Source:setVolume (日本語) + (Source の現在の音量を設定します。)
- Source:getType (日本語) + (Source の種類を取得します。)
- Source:getDuration (日本語) + (Source の継続時間を取得します。)
- Source:getVelocity (日本語) + (Source の速度を取得します。)
- Source:setVelocity (日本語) + (Source の速度を設定します。)
- Source:getVolumeLimits (日本語) + (Source の音量制限を取得します。)
- Source (日本語) + (Source は音声の再生を提供します。)
- Source:setLooping (日本語) + (Source をループ再生するかどうか設定します。)
- Source:pause (日本語) + (Source を一時停止します。)
- Source:play (日本語) + (Source を再生します。)
- Source:rewind (日本語) + (Source を巻き戻します。)
- Source:setFilter (日本語) + (Source 再生時に使うローパス、ハイパス、またはバンドパスフィルタを設定します。)
- SpriteBatch (Deutsch) + (Speichert Bildpositionen in einem Buffer und zeichnet diese mit einem einzigen Funktionsaufruf.)
- love.system.setClipboardText (Deutsch) + (Speichert Text in der Zwischenablage des Systems.)
- Quad:flip (Deutsch) + (Spiegelt ein [[Quad (Deutsch)|Quad]] entweder horizontal, vertikal oder in beide Richtungen.)
- love.audio.play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Source:play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Polygon splitting + (Split convex polygons!)
- love.event (Slovenský) + (Spravuje udalosti, ako stlačenia klávesov.)
- love.event (Česky) + (Spravuje události, jako třeba stlačení klávesy.)
- love.mouse.isGrabbed (Polski) + (Sprawdza czy kursor myszy jest aktualnie przechwytywany.)
- Object:typeOf (Polski) + (Sprawdza, czy dany obiekt jest określonego typu.)
- love.mouse.isDown (Polski) + (Sprawdza, czy określony przycisk myszy jest wciśnięty.)
- SpriteBatch:getBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を取得します。)
- SpriteBatch:setBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を設定します。)
- SpriteBatch:getImage (日本語) + (SpriteBatch で使用されている画像を返します。)
- SpriteBatch:setDrawRange (日本語) + (SpriteBatch で描画したスプライト全体を部分集合へ制限します。)
- SpriteBatch:getCount (日本語) + (SpriteBatch にある現在のスプライトの本数を取得します。)
- SpriteBatch:getTexture (日本語) + (SpriteBatch にて使用されているテクスチャ ([[Image (日本語)|Image]] または [[Canvas (日本語)|Canvas]]) を取得します。)
- SpriteBatch:unbind (日本語) + (SpriteBatch を解きます。)
- love.audio.rewind (Deutsch) + (Spult alle Audiodaten zurück.)
- World:update (Česky) + (Spustí simulaci hry na X sekund...)
- love.update (Slovenský) + (Spätná funkcia používaná na aktualizovanie premenných v hre, je volaná každý snímok.)
- love.draw (Slovenský) + (Spätná funkcia používaná na zakreslenie hry na obrazovku, je volaná každý snímok.)
- love.wheelmoved (Slovenský) + (Spätná funkcia volaná pri otočení kolieska myši.)
- love.keypressed (Slovenský) + (Spätná funkcia volaná pri stlačení klávesy.)
- love.mousepressed (Slovenský) + (Spätná funkcia volaná pri stlačení tlačidla myši.)
- enet.peer:ping interval (Français) + (Spécifie un intervalle en millisecondes entre les envois de pings à l'autre bout de la connexion.)
- love.system.vibrate (Slovenský) + (Spôsobí vibrovanie zariadenia, ak je to možné.)
- SquareWorld + (SquareWorld is a 2D sandbox game with a focus on exploration and building.)
- love.isVersionCompatible (Italiano) + (Stabilisce se la versione di LÖVE indicata è compatibile con quella corrente.)
- ServerObject:startserver + (Starts and sets the server.)
- WheelJoint:setMotorEnabled + (Starts and stops the joint motor.)
- WheelJoint:enableMotor + (Starts and stops the joint motor.)
- PrismaticJoint:enableMotor + (Starts or stops the joint motor.)
- RevoluteJoint:enableMotor + (Starts or stops the joint motor.)
- Video:play + (Starts playing the Video.)
- ParticleSystem:start + (Starts the particle emitter.)
- Thread:start + (Starts the thread.)
- Thread:start (Français) + (Starts the thread.)
- stateful.lua + (Stateful Object Orientation for middleclass.)
- utf8 (Deutsch) + (Stellt Funktionen für den Umgang mit UTF-8 enkodierten [[string (Deutsch)|Strings]] zur Verfügung.)
- love.image (Deutsch) + (Stellt eine Schnittstelle bereit, mit der enkodierte Bildinformationen dekodiert werden können.)
- love.audio (Deutsch) + (Stellt eine Schnittstelle bereit, mit der Töne auf den Lautsprechern der Benutzer abgespielt werden können.)
- love.window (Deutsch) + (Stellt eine Schnittstelle bereit, welche Veränderungen am Programmfenster zulässt.)
- love.joystick (Deutsch) + (Stellt eine Schnittstelle zu verbundenen Joysticks bereit.)
- love.mouse (Deutsch) + (Stellt eine Schnittstelle zur Maus des Benutzers zur Verfügung.)
- love.timer (Deutsch) + (Stellt eine Schnittstelle zur Systemzeit des Benutzers bereit.)
- love.keyboard (Deutsch) + (Stellt eine Schnittstelle zur Tastatur des Benutzers bereit.)
- love.system (Deutsch) + (Stellt einen Zugang zu Informationen über das System des Benutzers bereit.)
- love.math (Deutsch) + (Stellt systemunabhängige mathematische Funktionen zur Verfügung.)
- SpriteBatch (Français) + (Stock des positions d'image dans un tampon, puis les trace en un seul appel.)
- love.audio.stop (Deutsch) + (Stoppt abgespielte [[Source (Deutsch)|Quellen]].)
- Source:stop + (Stops a source.)
- love.audio.stop (Français) + (Stops all playing audio.)
- love.audio.stop + (Stops currently played [[Source|sources]].)
- RecordingDevice:stop + (Stops recording audio from this device.)
- ParticleSystem:stop + (Stops the particle emitter, resetting the lifetime counter.)
- SpriteBatch + (Store image positions in a buffer, and draw it in one call.)
- LineJoin (Français) + (Style des jointures de ligne.)
- ParticleSystem:emit (Deutsch) + (Stößt einen Partikelhaufen aus.)
- Lovely Tiles + (Suite of tools for loading/rendering tilemaps)
- Lovely Mario Bros + (Super Mario Brothers spin off with a twist of Love)
- Data (Français) + (Super classe de tous les objets de données.)
- Object (Français) + (Super classe de tous les objets.)
- Texture (Français) + (Super classe pour les objets pouvant être tracés (drawable) représentant une texture.)
- Drawable (Français) + (Super classe pour toutes les choses qui peuvent être dessinées à l'écran.)
- Drawable + (Superclass for all things that can be drawn on screen.)
- Texture + (Superclass for drawable objects which represent a texture.)
- Drawable (Italiano) + (Superclasse contenente qualunque cosa possa essere mostrata a schermo.)
- Drawable (Português) + (Superclasse para tudo que pode ser desenhado na tela.)
- SpriteBatch:clear (Français) + (Supprime tous les sprites du tampon.)
- Mesh:detachAttribute (Français) + (Supprime un attribut de vecteur précédemment [[Mesh:attachAttribute (Français)|attaché]] au maillage.)
- love.graphics.toggleFullscreen (Português) + (TAlterna para tela cheia.)
- VideoStream:setSync + (TODO)
- VideoStream:setSync (日本語) + (TODO)
- ZURUECKgefilmt + (TWO Player Game.)
- Jupiter + (Table serialisation and file I/O.)
- findRotation + (Takes two points and returns the direction from point A to point B.)
- love.load (Česky) + (Tato funkce je zavolána právě jednou na začátku hry.)
- love.sound.newDecoder (Português) + (Tenta encontrar um decodificador para os dados do som codificado no arquivo especificado.)
- enet.peer:receive (Français) + (Tente d'extraire de la file d'attente un paquet entrant pour ce [[enet.peer (Français)|pair]].)
- love.sound.newDecoder (Français) + (Tente de trouver un décodeur pour les données sonores encodées d'un fichier spécifique.)
- (Image):isCompressed (Français) + (Test si l'Image a été créée depuis [[CompressedData (Français)|CompressedData]].)
- love.window.isMinimized (Français) + (Test si la fenêtre est actuellement [[love.window.minimize (Français)|minimisée]].)
- love.isVersionCompatible (Français) + (Test si la version est compatible avec la version actuelle de LÖVE.)
- love.graphics.isGammaCorrect (Français) + (Test si le rendu avec correction gamma est supporté et activé.)
- love.audio.isEffectsSupported (Français) + (Test si les effets audio sont supportés par le système ?)
- Object:typeOf (Français) + (Test si un objet est d'un certain type.)
- love.window.getFullscreen (Français) + (Teste si la fenêtre est en plein écran.)
- Body:isFixedRotation (Français) + (Teste si la rotation du corps est verrouillée.)
- AlignMode + (Text alignment.)
- InputField + (Text input handling library for LÖVE)
- Text:setFont (日本語) + (Text で使用されている[[Font (日本語)|フォント]]を置き換えます。)
- Text:addf (日本語) + (Text オブジェクトに対して整形 / 着色したテキストを指定された位置に追加します。)
- Text:add (日本語) + (Text オブジェクトに対して着色したテキストを指定された位置に追加します。)
- Text:setf (日本語) + (Text オブジェクトの内容を新規整形した文字列で置き換えます。)
- Text:set (日本語) + (Text オブジェクトの内容を新規未整形の文字列で置き換えます。)
- Text:clear (日本語) + (Text オブジェクトの内容を消去します。)
- Text (Français) + (Texte pouvant être tracé.)
- Texture:getMipmapCount (日本語) + (Texture (テクスチャ) にあるミップマップの個数を取得します。)
- Texture:getMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を取得します。)
- Texture:setMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を設定します。)
- Texture:setFilter (日本語) + (Texture の[[FilterMode (日本語)|フィルタ方式]]を設定します。)
- Texture:getTextureType (日本語) + (Texture の[[TextureType (日本語)|形式]]を取得します。)
- Texture:getWrap (日本語) + (Texture の加工特性を取得します。)
- Texture:setWrap (日本語) + (Texture の加工特性を設定します。)
- Texture:getDimensions (日本語) + (Texture の幅と高さを取得します。)
- Texture:getWidth (日本語) + (Texture の幅を取得します。)
- Texture:isReadable (日本語) + (Texture の描画と Shader へ送信可能であるか取得します。)
- Texture:getHeight (日本語) + (Texture の高さを取得します。)
- RotLove + (The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.)
- Objects + (The base code for objects)
- PowerState + (The basic state of the system's power supply.)
- DistanceModel + (The different distance models.)
- FileMode + (The different modes you can open a [[File]] in.)
- ShapeType + (The different types of [[Shape|Shapes]], as returned by [[Shape:getType]].)
- love.errhand + (The error handler, used to display error messages.)
- love.errorhandler + (The error handler, used to display error messages.)
- love.errhand (Italiano) + (The error handler, used to display error messages.)
- VertexAttributeStep + (The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn.)
- FactoryFunctions + (The functions to create functions)
- N.T.U.I. + (The games you play are totally bugged! Take your revenge and fight against their creators! 2nd price INNOV'Game 2013.)
- MatrixLayout + (The layout of matrix elements (row-major or column-major).)
- love.run + (The main function, containing the main loop. A sensible default is used when left out.)
- Grease + (The one and (no longer) only networking library)
- love + (The root module which contains all the other modules.)
- love (Česky) + (The root module which contains all the other modules.)
- love (Italiano) + (The root module which contains all the other modules.)
- LineStyle + (The styles in which lines are drawn.)
- Object + (The superclass of all LÖVE types.)
- Object (Polski) + (The superclass of all LÖVE types.)
- Object (简体中文) + (The superclass of all LÖVE types.)
- Data + (The superclass of all data.)
- Data (简体中文) + (The superclass of all data.)
- FileType + (The type of a file.)
- BodyType + (The types of a [[Body]].)
- Variant + (The types supported by [[love.thread]] and [[love.event]].)
- User:Substitute541/Love3D + (This allows you to simulate real 3D in a 2D engine. No Raycasting!)
- Check + (This function checks if it's arguments are of the right types and calls the error-function if one isn't.)
- Clamping + (This function clamps a value to a certain range.)
- love.load + (This function is called exactly once at the beginning of the game.)
- love.video + (This module is responsible for decoding and streaming video files.)
- love.video (Română) + (This module is responsible for decoding and streaming video files.)
- love.sound + (This module is responsible for decoding sound files.)
- love.sound (简体中文) + (This module is responsible for decoding sound files.)
- love.sound (Română) + (This module is responsible for decoding sound files.)
- love.event.quit (Tiếng Việt) + (Thoát khỏi chương trình LÖVE.)
- Thread (Tiếng Việt) + (Thread biểu diễn cho một luồng.)
- Thread (日本語) + (Thread はスレッドを提供します。)
- love.graphics.setCanvas (Tiếng Việt) + (Thu nhận các thao tác vẽ để đưa về một Canvas)
- love.event.push (Tiếng Việt) + (Thêm một sự kiện vào hàng đợi các sự kiện.)
- Mappy + (Tile Map Editor)
- cron.lua + (Time-based functions for Lua.)
- clasp + (Tiny Lua class library)
- DisplayOrientation (Italiano) + (Tipi di orientamento del display.)
- Image (Português) + (Tipo de imagens que podem ser desenhadas.)
- SourceType (Português) + (Tipos de Sources de áudio.)
- SourceType (Español) + (Tipos de fuentes de audio.)
- BodyType (Română) + (Tipurile de [[Body (Română)|Body]].)
- love.audio.play (Português) + (Toca a Fonte especificada.)
- Source:play (Português) + (Toca um Source.)
- KeyConstant (Português) + (Todas as teclas que podem ser pressionadas.)
- cock.setCallbacks + (Toggles callbacks.)
- love.graphics.toggleFullscreen + (Toggles fullscreen.)
- KeyConstant (Français) + (Toute les touches pouvant être préssée.)
- love.graphics.stencil (Français) + (Trace des formes géometriques comme un stencil.)
- love.graphics.line (Français) + (Trace des lignes entre deux points.)
- love.graphics.draw (Français) + (Trace des objets à l'écran.)
- love.graphics.print (Français) + (Trace du texte à l'écran. Si aucune [[Font (Français)|Font]] n'est définie, une sera crée et définie (une seule fois) si nécessaire.)
- love.graphics.drawInstanced (Français) + (Trace plusieurs instances d'un [[Mesh (Français)|Mesh]] (maillage) à partir d'un unique appel de tracé, en utilisant l'instanciation géométrique matérielle.)
- love.graphics.drawLayer (Français) + (Trace un calque d'une [[love.graphics.newArrayImage|table de texture]].)
- love.graphics.points (Français) + (Trace un ou plusieurs points.)
- love.graphics.polygon (Français) + (Trace un polygone.)
- love.graphics.rectangle (Français) + (Trace un réctangle.)
- love.graphics.ellipse (Français) + (Trace une ellipse.)
- Body:getWorldPoint + (Transform a point from local coordinates to world coordinates.)
- Body:getLocalPoint + (Transform a point from world coordinates to local coordinates.)
- Body:getLocalPoint (Português) + (Transform a point from world coordinates to local coordinates.)
- Body:getWorldVector + (Transform a vector from local coordinates to world coordinates.)
- Body:getLocalVector + (Transform a vector from world coordinates to local coordinates.)
- ImageData:mapPixel + (Transform an image by applying a function to every pixel.)
- ImageData:mapPixel (Українська) + (Transform an image by applying a function to every pixel.)
- Transform:isAffine2DTransform (日本語) + (Transform にアフィン変換 (擬似変換) が使われているか確認します。)
- Transform:shear (日本語) + (Transform の座標系に[https://en.wikipedia.org/wiki/Shear_mapping 剪断係数] (斜行) を適用します。)
- Transform:rotate (日本語) + (Transform の座標系に回転を適用します。)
- Transform:translate (日本語) + (Transform の座標系に平行移動を適用します。)
- Transform:scale (日本語) + (Transform の座標系を尺度変更 (拡大・縮小) します。)
- Transform:reset (日本語) + (Transform の状態に関する情報をリセットします。)
- Transform:inverseTransformPoint (日本語) + (Transform オブジェクトの座標変換とは逆の動作を 2D 位置へ適用します。)
- Transform:transformPoint (日本語) + (Transform オブジェクトの座標変換を指定された 2D 位置に適用します。)
- Body:getWorldPoint (Português) + (Transforma um ponto de coordenadas local para coordenadas do Mundo.)
- Body:getLocalVector (Português) + (Transforma um vetor de coordenadas do Mundo para coordenadas local.)
- Body:getWorldVector (Português) + (Transforma um vetor de coordenadas local para coordenadas do Mundo.)
- ImageData:mapPixel (Português) + (Transforma uma imagem através da aplicação de uma função em todos os pixels.)
- ImageData:mapPixel (Français) + (Transforme une image en appliquant une fonction à chacun de ses pixels.)
- Body:getWorldPoints + (Transforms multiple points from local coordinates to world coordinates.)
- Body:getLocalPoints + (Transforms multiple points from world coordinates to local coordinates.)
- love.graphics.translate (Português) + (Translada o sistema de coordenadas em duas dimensões.)
- World:translateOrigin + (Translates the World's origin.)
- love.graphics.translate + (Translates the coordinate system in two dimensions.)
- love.graphics.translate (简体中文) + (Translates the coordinate system in two dimensions.)
- love.graphics.shear (Français) + (Transvection du système de coordonnées.)
- Chromatic Paths + (Travel through every spot in an area via a treacherous path, set to mellow visuals and music.)
- HintingMode + (True Type hinting mode.)
- HintingMode (日本語) + (True Type のヒンティング処理方式。)
- love.graphics.newFont (日本語) + (TrueType フォントまたは BMFont ファイルから [[Font (日本語)|Font]] を新規作成します。)
- love.font.newTrueTypeRasterizer (日本語) + (TrueType ラスタライザの新規作成。)
- love.timer.getMicroTime (Tiếng Việt) + (Trả lại giá trị của bộ đếm thời gian với độ chính xác tới phần triệu của giây.)
- love.physics.getDistance (Tiếng Việt) + (Trả lại hai điểm gần nhất giữa hai fixture (bệ) cùng với khoảng cách giữa chúng.)
- love.timer.getTime (Tiếng Việt) + (Trả lại khoảng thời gian kể từ một thời điểm nào đó trong quá khứ.)
- Font:getWrap (Tiếng Việt) + (Trả lại số dòng chữ thu được khi thực hiện ngắt dòng.)
- love.filesystem.enumerate (Tiếng Việt) + (Trả lại tên tất cả các file cùng thư mục con có trong thư mục đã cho.)
- Shape (Česky) + (Tvar (Shape) jsou hmotné objekty s kolizemi (FIXME).)
- love.font.newGlyphData (Polski) + (Tworzy nowy obiekt [[GlyphData (Polski)|GlyphData]] opakowujący znaki w zrasteryzowanej czcionce.)
- love.mouse.newCursor (Polski) + (Tworzy nowy sprzętowy [[Cursor (Polski)|Cursor]] z obrazka.)
- love.font.newFontData (Polski) + (Tworzy reprezentację czcionki typu FontData.)
- IndexDataType (Français) + (Type de donnée des cartes de vecteur.)
- SourceType (Français) + (Type de source audio.)
- JoystickInputType (Français) + (Types d'entrées des manettes de jeu.)
- DisplayOrientation (Français) + (Types d'orientation des périphériques d'affichage.)
- CursorType (Français) + (Types de curseurs matériels.)
- MessageBoxType (Français) + (Types de dialogues de boîte de messagerie.)
- AreaSpreadDistribution (Français) + (Types de distribution de l'aire de diffusion de particule.)
- EffectWaveform (Français) + (Types de forme d'onde pouvant être utilisé avec l'[[EffectType (Français)|EffectType]] '''ringmodulator'''.)
- GraphicsLimit (Français) + (Types de limites graphique, dépendantes du système.)
- FullscreenType (Français) + (Types de mode plein écran (fullscreen).)
- StackType (Français) + (Types de piles d'état graphique utilisées avec [[love.graphics.push (Français)|love.graphics.push]].)
- TextureType (Français) + (Types de textures (2D, cubemap, etc.))
- JoystickInputType + (Types of Joystick inputs.)
- JoystickType + (Types of [[Joystick]]s.)
- SourceType + (Types of audio sources.)
- DisplayOrientation + (Types of device display orientation.)
- FilterType + (Types of filters for Sources.)
- FullscreenType + (Types of fullscreen modes.)
- GamepadType + (Types of gamepad controllers.)
- CursorType + (Types of hardware cursors.)
- MessageBoxType + (Types of message box dialogs.)
- AreaSpreadDistribution + (Types of particle area spread distribution.)
- GraphicsLimit + (Types of system-dependent graphics limits.)
- TextureType + (Types of textures (2D, cubemap, etc.))
- EffectWaveform + (Types of waveforms for '''ringmodulator''' effect.)
- Body:applyForce (Tiếng Việt) + (Tác dụng lực lên một vật thể (Body).)
- Body:applyLinearImpulse (Tiếng Việt) + (Tác dụng một xung lực lên vật thể.)
- love.load (Slovenský) + (Táto funkcia je volaná práve raz, na začiatku hry.)
- Body (Česky) + (Těleso je objekt s rychlostí, pozicí, hmotností a setrvačností.)
- love.graphics.newImage (Tiếng Việt) + (Tạo một Image mới từ một đường dẫn tới file.)
- love.physics.newPolygonShape (Tiếng Việt) + (Tạo một đa giác (PolygonShape) mới.)
- love.audio.newSource (Tiếng Việt) + (Tạo ra một [[Source (Tiếng Việt)|Source]] mới từ một file, một [[SoundData (Tiếng Việt)|SoundData]], hoặc [[Decoder (Tiếng Việt)|Decoder]].)
- KeyConstant (Tiếng Việt) + (Tất cả những phím mà bạn bấm được.)
- yaoui + (UI Kit for LÖVE '''(no longer maintained)''')
- Thranduil + (UI module for LÖVE '''sources, website : 404''')
- utf8 (한국어) + (UTF-8 문자열 조작을 위한 기본 지원을 제공합니다.)
- love.event.quit (Slovenský) + (Ukončí alebo reštartuje program LÖVE.)
- SpriteBatch (Česky) + (Uloží geometrii do tabulky ("bufferu"), kterou pak jde vykreslit najednou.)
- FontData (Português) + (Um FontData representa uma fonte.)
- GlyphData (Português) + (Um GlyphData representa o desenho de um símbolo de uma fonte.)
- Rasterizer (Português) + (Um Rasterizer representa os dados da fonte e seus símbolos.)
- Source (Português) + (Um Source representa áudio que pode ser tocado.)
- Thread (Português) + (Um Thread representa um thread.)
- World (Português) + (Um mundo é um objeto que contem corpos e juntas.)
- Decoder (Português) + (Um objeto que pode decodificar gradualmente um arquivo de som.)
- Channel (Português) + (Um objeto que pose ser usado para enviar e receber dados entre diferentes threads.)
- Quad (Português) + (Um quadrilátero com informações coordenadas de textura.)
- love.physics.newFrictionJoint (Português) + (Uma [[FrictionJoint (Português)|FrictionJoint]] aplica fricção a um corpo.)
- love.physics.newWeldJoint (Português) + (Uma [[WeldJoint (Português)|WeldJoint]] basicamente cola dois corpos juntos.)
- FrictionJoint (Français) + (Un FrictionJoint (joint de friction) applique une friction à un [[body (Français)|Body]] (corps).)
- GlyphData (Français) + (Un GlyphData (données de glyphe) représente un symbole traçable par un traceur de fontes.)
- PolygonShape (Français) + (Un PolygonShape (forme de polygone) est un polygone convexe comportant jusqu'à 8 côtés.)
- Rasterizer (Français) + (Un Rasterizer représente des données de fonte et de symboles.)
- Thread (Français) + (Un Thread représente un fil d'exécution (thread).)
- World (Français) + (Un World (monde) est un objet qui contient des [[Body (Français)|Body]] (corps) et des [[Joint (Français)|Joint]] (jointures).)
- HSL color (Français) + (Un espace de couleur alternatif, permettant des transformations de couleur esthétiquement agréables.)
- Mesh (Français) + (Un maillage (mesh) polygonal utilisé pour dessiner des formes texturées arbitraires.)
- FontData (Français) + (Un objet FontData (données de fontes) représente une fonte.)
- Source (Français) + (Un objet Source représente un son que l'on peut modifier et jouer.)
- RandomGenerator (Français) + (Un objet de génération de nombre aléatoire qui a son propre état aléatoire.)
- BezierCurve (Français) + (Un objet de type, courbe de Bézier pouvant évaluer et rendre une courbe de Bézier de degré arbitraire.)
- Channel (Français) + (Un objet pouvant être utilisé pour envoyer et recevoir de données entre les threads (fils d'exécution).)
- Decoder (Français) + (Un objet qui peut décoder un fichier sonore progressivement.)
- Quad (Français) + (Un quadrilatère avec des information de coordonnées de texture.)
- Source (Español) + (Una fuente (Source) es un archivo de audio que puedes reproducir.)
- cock.unbind + (Unbinds map.)
- SpriteBatch:unbind + (Unbinds the SpriteBatch.)
- ChainShape (Français) + (Une ChainShape (forme chaînée) est constituée de plusieurs segments de droite.)
- General math (Français) + (Une collection de fonctions mathématiques qui peuvent être utiles dans la programmation de jeux.)
- Video (Français) + (Une vidéo pouvant être tracée.)
- TimeUnit (Português) + (Unidades que representam o tempo.)
- TimeUnit + (Units that represent time.)
- love.filesystem.unmount + (Unmounts a zip file or folder previously mounted with [[love.filesystem.mount]].)
- love.filesystem.unmountFullPath + (Unmounts a zip file or folder previously mounted with [[love.filesystem.mountFullPath]].)
- love.data.unpack + (Unpacks (deserializes) a byte-string or Data into simple Lua values.)
- LUBE.bin:unpack + (Unpacks table data.)
- BlendMode (Deutsch) + (Unterschiedliche Arten des [http://de.wikipedia.org/wiki/Alpha_Blending Alpha-Blendings].)
- ImageData (Deutsch) + (Unverarbeitete (dekodierte) Bilddaten.)
- ClientObject:update + (Update the client.)
- ServerObject:update + (Update the server.)
- World:update + (Update the state of the world.)
- cock.updateAll + (Updates all objects.)
- cock.update + (Updates object.)
- ParticleSystem:update + (Updates the particle system; moving, creating and killing particles.)
- ParticleSystem (Português) + (Usado para criar efeitos legais, como fogo.)
- Skip list:Drawing Order + (Usage example of the skip list data structure.)
- SpriteBatchUsage + (Usage hints for [[SpriteBatch]]es and [[Mesh]]es.)
- SpriteBatchUsage (Русский) + (Usage hints for [[SpriteBatch]]es and [[Mesh]]es.)
- Paper Evolution + (Use an eraser to save mankind.)
- ParticleSystem + (Used to create cool effects, like fire.)
- ParticleSystem (Tiếng Việt) + (Used to create cool effects, like fire.)
- ParticleSystem (简体中文) + (Used to create cool effects, like fire.)
- cock.setCapture + (User-edit controls.)
- love.mouse.setPosition (Polski) + (Ustawia nową pozycję myszki na ekranie.)
- ParticleSystem (Français) + (Utilisé pour créer des effets de particules, tels que du feu ou de la fumée.)
- Lume + (Utility functions geared towards game development)
- (File):seek (Português) + (Vai para uma posição no arquivo.)
- love.graphics.validateShader + (Validates shader code.)
- PolygonShape:validate + (Validates whether the PolygonShape is convex.)
- vec4 (Français) + (Vecteur composé de 4 nombres à virgule flottante)
- vec2 (Français) + (Vecteur composé de deux nombre à virgule flottante.)
- vec2 + (Vector made of 2 floats.)
- vec4 + (Vector made of 4 floats.)
- Vectors + (Vector operator overloading)
- love.graphics.isSupported (Português) + (Verifica o suporte de funções gráficas.)
- RevoluteJoint:isMotorEnabled (Português) + (Verifica se a movimentação está habilitada.)
- love.filesystem.isFile (Português) + (Verifica se algo é um arquivo.)
- love.filesystem.isDirectory (Português) + (Verifica se algo é um diretório.)
- love.keyboard.isDown (Português) + (Verifica se certa tecla está pressionada.)
- love.mouse.isDown (Português) + (Verifica se certo botão está pressionado.)
- love.mouse.isVisible (Português) + (Verifica se o cursor está visível.)
- love.graphics.isCreated (Português) + (Verifica se o display foi configurado.)
- love.graphics.checkMode (Português) + (Verifica se o modo de vídeo é suportado.)
- PrismaticJoint:isMotorEnabled (Português) + (Verifica se o motor está habilitado.)
- love.mouse.isGrabbed (Português) + (Verifica se o mouse está preso a janela.)
- ParticleSystem:isFull (Português) + (Verifica se o sistema de partículas está cheio.)
- ParticleSystem:isActive (Português) + (Verifica se o sistema de partículas está emitindo partículas.)
- ParticleSystem:isEmpty (Português) + (Verifica se o sistema de partículas está vazio.)
- PrismaticJoint:isLimitsEnabled (Português) + (Verifica se os limites estão habilitados.)
- RevoluteJoint:isLimitsEnabled (Português) + (Verifica se os limites estão habilitados.)
- love.filesystem.exists (Português) + (Verifica se um arquivo ou diretório existe.)
- love.joystick.isDown (Português) + (Verifica se um botão de um joystick está pressionado.)
- love.joystick.isOpen (Português) + (Verifica se um joystick está aberto.)
- Object:typeOf (Português) + (Verifica se um objeto é de um certo tipo.)
- Shape:testPoint (Português) + (Verifica se um ponto está dentro da Forma.)
- Shape:testSegment (Português) + (Verifica se um segmento de linha intercepta uma Forma.)
- Shape:isSensor (Português) + (Verifica se uma Forma é sensor ou não.)
- Object:typeOf (Italiano) + (Verifica se un oggetto è di un certo tipo.)
- AreaSpreadDistribution (Deutsch) + (Verschiedene Arten der Verteilung von Partikeln im Raum.)
- SourceType (Deutsch) + (Verschiedene Arten von Geräuschquellen.)
- TimeUnit (Deutsch) + (Verschiedene Arten von Zeiteinheiten.)
- CursorType (Deutsch) + (Verschiedene Hardwarezeiger.)
- IndexDataType + (Vertex map datatype.)
- VertexWinding + (Vertex winding.)
- VertexWinding (Français) + (Vertex winding.)
- love.event (Deutsch) + (Verwaltet Ereignisse wie zum Beispiel das Drücken von Tasten.)
- Text:clear (Français) + (Vide le contenu de l'objet Text.)
- Video:isPlaying (日本語) + (Video が現在再生中かどうか返します。)
- Video:play (日本語) + (Video の再生を開始します。)
- Video:getWidth (日本語) + (Video の幅を取得します。)
- Video:getStream (日本語) + (Video の復号化および制御で使用されている [[VideoStream (日本語)|VideoStream]] オブジェクトを取得します。)
- Video:tell (日本語) + (Video の現在再生位置を取得します。)
- Video:seek (日本語) + (Video の現在再生位置を設定します。)
- Video:getSource (日本語) + (Video の音声を再生するために使用する音声 [[Source (日本語)|Source]] を取得します。)
- Video:setSource (日本語) + (Video の音声を再生するために使用する音声 [[Source (日本語)|Source]] を設定します。)
- Video:getHeight (日本語) + (Video の高さを取得します。)
- Video:pause (日本語) + (Video を一時停止します。)
- Video:rewind (日本語) + (Video を先頭まで巻き戻します。)
- Video (日本語) + (Video を描画できるようにします。)
- GamepadAxis + (Virtual gamepad axes.)
- GamepadButton + (Virtual gamepad buttons.)
- GamepadButton (Français) + (Virtual gamepad buttons.)
- DRAKON Editor + (Visual language with supported lua code generation.)
- love.thread (Français) + (Vous permet d'utiliser des threads (fils exécution).)
- love.event.poll (Česky) + (Vrací iterátor na zprávy (události) ve frontě událostí.)
- Object:type (Česky) + (Vrací typ objektu jako text (odborněji řetězec).)
- love.timer.getFPS (Slovenský) + (Vráti aktuálnu hodnotu FPS (frames per second - snímky za sekundu).)
- love.getVersion (Slovenský) + (Vráti aktuálnu verziu LÖVE.)
- love.system.getOS (Slovenský) + (Vráti aktuálny operačný systém.)
- love.timer.getMicroTime (Slovenský) + (Vráti hodnotu časovača s presnosťou na mikrosekundy.)
- love.system.getPowerInfo (Slovenský) + (Vráti informácie o napájaní systému.)
- love.event.poll (Slovenský) + (Vráti iterátor pre správy vo fronte udalostí.)
- love.system.getProcessorCount (Slovenský) + (Vráti počet logických procesorov systému.)
- love.system.getClipboardText (Slovenský) + (Vráti text zo schránky.)
- Object:type (Slovenský) + (Vráti typ objektu ako reťazec.)
- love.timer.getDelta (Slovenský) + (Vráti čas medzi poslednými dvoma snímkami.)
- love.timer.getTime (Slovenský) + (Vráti čas od určitého času v minulosti.)
- love.hasDeprecationOutput (Slovenský) + (Vráti či LÖVE zobrazí varovania o používaní zastaraných funkcií.)
- love.system.hasBackgroundMusic (Slovenský) + (Vráti, či iná aplikácia systému prehráva hudbu na pozadí.)
- love.event.clear (Slovenský) + (Vymaže frontu udalostí.)
- love.event.pump (Česky) + (Vynutí vložení událostí do fronty událostí ("Hej! Operační systéme, pohni!" :)).)