Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Object:typeOf (Français) + (Test si un objet est d'un certain type.)
- love.window.getFullscreen (Français) + (Teste si la fenêtre est en plein écran.)
- Body:isFixedRotation (Français) + (Teste si la rotation du corps est verrouillée.)
- AlignMode + (Text alignment.)
- InputField + (Text input handling library for LÖVE)
- Text:setFont (日本語) + (Text で使用されている[[Font (日本語)|フォント]]を置き換えます。)
- Text:addf (日本語) + (Text オブジェクトに対して整形 / 着色したテキストを指定された位置に追加します。)
- Text:add (日本語) + (Text オブジェクトに対して着色したテキストを指定された位置に追加します。)
- Text:setf (日本語) + (Text オブジェクトの内容を新規整形した文字列で置き換えます。)
- Text:set (日本語) + (Text オブジェクトの内容を新規未整形の文字列で置き換えます。)
- Text:clear (日本語) + (Text オブジェクトの内容を消去します。)
- Text (Français) + (Texte pouvant être tracé.)
- Texture:getMipmapCount (日本語) + (Texture (テクスチャ) にあるミップマップの個数を取得します。)
- Texture:getMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を取得します。)
- Texture:setMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を設定します。)
- Texture:setFilter (日本語) + (Texture の[[FilterMode (日本語)|フィルタ方式]]を設定します。)
- Texture:getTextureType (日本語) + (Texture の[[TextureType (日本語)|形式]]を取得します。)
- Texture:getWrap (日本語) + (Texture の加工特性を取得します。)
- Texture:setWrap (日本語) + (Texture の加工特性を設定します。)
- Texture:getDimensions (日本語) + (Texture の幅と高さを取得します。)
- Texture:getWidth (日本語) + (Texture の幅を取得します。)
- Texture:isReadable (日本語) + (Texture の描画と Shader へ送信可能であるか取得します。)
- Texture:getHeight (日本語) + (Texture の高さを取得します。)
- RotLove + (The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.)
- Objects + (The base code for objects)
- PowerState + (The basic state of the system's power supply.)
- DistanceModel + (The different distance models.)
- FileMode + (The different modes you can open a [[File]] in.)
- ShapeType + (The different types of [[Shape|Shapes]], as returned by [[Shape:getType]].)
- love.errhand + (The error handler, used to display error messages.)
- love.errorhandler + (The error handler, used to display error messages.)
- love.errhand (Italiano) + (The error handler, used to display error messages.)
- VertexAttributeStep + (The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn.)
- FactoryFunctions + (The functions to create functions)
- N.T.U.I. + (The games you play are totally bugged! Take your revenge and fight against their creators! 2nd price INNOV'Game 2013.)
- MatrixLayout + (The layout of matrix elements (row-major or column-major).)
- love.run + (The main function, containing the main loop. A sensible default is used when left out.)
- Grease + (The one and (no longer) only networking library)
- love + (The root module which contains all the other modules.)
- love (Česky) + (The root module which contains all the other modules.)
- love (Italiano) + (The root module which contains all the other modules.)
- LineStyle + (The styles in which lines are drawn.)
- Object + (The superclass of all LÖVE types.)
- Object (Polski) + (The superclass of all LÖVE types.)
- Object (简体中文) + (The superclass of all LÖVE types.)
- Data + (The superclass of all data.)
- Data (简体中文) + (The superclass of all data.)
- FileType + (The type of a file.)
- BodyType + (The types of a [[Body]].)
- Variant + (The types supported by [[love.thread]] and [[love.event]].)
- User:Substitute541/Love3D + (This allows you to simulate real 3D in a 2D engine. No Raycasting!)
- Check + (This function checks if it's arguments are of the right types and calls the error-function if one isn't.)
- Clamping + (This function clamps a value to a certain range.)
- love.load + (This function is called exactly once at the beginning of the game.)
- love.video + (This module is responsible for decoding and streaming video files.)
- love.video (Română) + (This module is responsible for decoding and streaming video files.)
- love.sound + (This module is responsible for decoding sound files.)
- love.sound (简体中文) + (This module is responsible for decoding sound files.)
- love.sound (Română) + (This module is responsible for decoding sound files.)
- love.event.quit (Tiếng Việt) + (Thoát khỏi chương trình LÖVE.)
- Thread (Tiếng Việt) + (Thread biểu diễn cho một luồng.)
- Thread (日本語) + (Thread はスレッドを提供します。)
- love.graphics.setCanvas (Tiếng Việt) + (Thu nhận các thao tác vẽ để đưa về một Canvas)
- love.event.push (Tiếng Việt) + (Thêm một sự kiện vào hàng đợi các sự kiện.)
- Mappy + (Tile Map Editor)
- cron.lua + (Time-based functions for Lua.)
- clasp + (Tiny Lua class library)
- DisplayOrientation (Italiano) + (Tipi di orientamento del display.)
- Image (Português) + (Tipo de imagens que podem ser desenhadas.)
- SourceType (Português) + (Tipos de Sources de áudio.)
- SourceType (Español) + (Tipos de fuentes de audio.)
- BodyType (Română) + (Tipurile de [[Body (Română)|Body]].)
- love.audio.play (Português) + (Toca a Fonte especificada.)
- Source:play (Português) + (Toca um Source.)
- KeyConstant (Português) + (Todas as teclas que podem ser pressionadas.)
- cock.setCallbacks + (Toggles callbacks.)
- love.graphics.toggleFullscreen + (Toggles fullscreen.)
- KeyConstant (Français) + (Toute les touches pouvant être préssée.)
- love.graphics.stencil (Français) + (Trace des formes géometriques comme un stencil.)
- love.graphics.line (Français) + (Trace des lignes entre deux points.)
- love.graphics.draw (Français) + (Trace des objets à l'écran.)
- love.graphics.print (Français) + (Trace du texte à l'écran. Si aucune [[Font (Français)|Font]] n'est définie, une sera crée et définie (une seule fois) si nécessaire.)
- love.graphics.drawInstanced (Français) + (Trace plusieurs instances d'un [[Mesh (Français)|Mesh]] (maillage) à partir d'un unique appel de tracé, en utilisant l'instanciation géométrique matérielle.)
- love.graphics.drawLayer (Français) + (Trace un calque d'une [[love.graphics.newArrayImage|table de texture]].)
- love.graphics.points (Français) + (Trace un ou plusieurs points.)
- love.graphics.polygon (Français) + (Trace un polygone.)
- love.graphics.rectangle (Français) + (Trace un réctangle.)
- love.graphics.ellipse (Français) + (Trace une ellipse.)
- Body:getWorldPoint + (Transform a point from local coordinates to world coordinates.)
- Body:getLocalPoint + (Transform a point from world coordinates to local coordinates.)
- Body:getLocalPoint (Português) + (Transform a point from world coordinates to local coordinates.)
- Body:getWorldVector + (Transform a vector from local coordinates to world coordinates.)
- Body:getLocalVector + (Transform a vector from world coordinates to local coordinates.)
- ImageData:mapPixel + (Transform an image by applying a function to every pixel.)
- ImageData:mapPixel (Українська) + (Transform an image by applying a function to every pixel.)
- Transform:isAffine2DTransform (日本語) + (Transform にアフィン変換 (擬似変換) が使われているか確認します。)
- Transform:shear (日本語) + (Transform の座標系に[https://en.wikipedia.org/wiki/Shear_mapping 剪断係数] (斜行) を適用します。)
- Transform:rotate (日本語) + (Transform の座標系に回転を適用します。)
- Transform:translate (日本語) + (Transform の座標系に平行移動を適用します。)
- Transform:scale (日本語) + (Transform の座標系を尺度変更 (拡大・縮小) します。)