Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.mouse.isVisible (Polski) + (Checks if the cursor is visible.)
- love.graphics.hasFocus + (Checks if the game window has keyboard focus.)
- love.window.hasFocus + (Checks if the game window has keyboard focus.)
- love.window.hasMouseFocus + (Checks if the game window has mouse focus.)
- love.window.isVisible + (Checks if the game window is visible.)
- WheelJoint:isMotorEnabled + (Checks if the joint motor is running.)
- love.joystick.isOpen + (Checks if the joystick is open.)
- love.mouse.isGrabbed + (Checks if the mouse is grabbed.)
- love.graphics.isCreated + (Checks if the window has been created.)
- love.window.isCreated + (Checks if the window has been created.)
- love.window.isOpen + (Checks if the window is open.)
- Shape:isSensor + (Checks whether a Shape is a sensor or not.)
- love.mouse.isDown + (Checks whether a certain button is down.)
- love.keyboard.isDown + (Checks whether a certain key is down.)
- Shape:testSegment + (Checks whether a line segment intersects a shape.)
- love.keyboard.isModifierActive + (Checks whether a modifier key is active.)
- Shape:testPoint + (Checks whether a point lies inside the shape.)
- love.math.isConvex + (Checks whether a polygon is convex.)
- Object:typeOf + (Checks whether an object is of a certain type.)
- PrismaticJoint:isLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:isLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:hasLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:areLimitsEnabled + (Checks whether limits are enabled.)
- Transform:isAffine2DTransform + (Checks whether the Transform is an affine transformation.)
- PrismaticJoint:hasLimitsEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:isLimitEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:areLimitsEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:isMotorEnabled + (Checks whether the motor is enabled.)
- RevoluteJoint:isMotorEnabled + (Checks whether the motor is enabled.)
- ParticleSystem:isActive + (Checks whether the particle system is actively emitting particles.)
- ParticleSystem:isEmpty + (Checks whether the particle system is empty of particles.)
- ParticleSystem:isFull + (Checks whether the particle system is full of particles.)
- ParticleSystem:isPaused + (Checks whether the particle system is paused.)
- ParticleSystem:isStopped + (Checks whether the particle system is stopped.)
- love.keyboard.isScancodeDown + (Checks whether the specified [[Scancode]]s are pressed.)
- love.thread (Tiếng Việt) + (Cho phép bạn làm việc với luồng.)
- love.font (Tiếng Việt) + (Cho phép bạn làm việc với phông chữ.)
- love.mouse.setVisible (Polski) + (Chowa lub pokazuje systemowy kursor myszy.)
- love.graphics.point (Tiếng Việt) + (Chấm một điểm.)
- Framebuffer (Français) + (Cible de rendu hors écran.)
- CircleShape (Français) + (Circle (Cercle) étend les [[Shape (Français)|Shape]] (formes) en y ajoutant un rayon est une position locale.)
- CircleShape + (Circle extends Shape and adds a radius and a local position.)
- LifeOnLove + (Classic Conway's Game of Life with Gosper's glider gun data)
- Channel:clear + (Clears all the messages in the Channel queue.)
- Canvas:clear + (Clears the contents of a Canvas to a specific color.)
- Canvas:clear (Nederlands) + (Clears the contents of a Canvas to a specific color.)
- Text:clear + (Clears the contents of the Text object.)
- GraphicsBuffer:clear + (Clears the entire GraphicsBuffer or a specified byte range within it to zero.)
- love.event.clear + (Clears the event queue.)
- love.graphics.clear + (Clears the screen or active [[Canvas]] to the specified color.)
- ClientObject (日本語) + (Client (クライアント) オブジェクト。)
- LUBE.client (日本語) + (Client (クライアント) オブジェクトの作成。)
- ClientObject:Init (日本語) + (Client (クライアント) オブジェクトを初期化します。)
- (File):close + (Closes a [[File]].)
- love.joystick.close + (Closes a joystick.)
- love.window.close + (Closes the window.)
- love.window.close (Français) + (Closes the window.)
- Minimalist Sound Manager + (Code that manages your audio Source objects for you.)
- ImageData:encode (Português) + (Codifica um ImageData.)
- ImageData:paste (Português) + (Cola em um ImageData a partir de uma outra ImageData.)
- WeldJoint (Français) + (Colle deux [[Body (Français)|Bodies]] (corps) ensemble.)
- ImageData:paste (Français) + (Colle une autre [[ImageData (Français)|ImageData]] dans une ImageData.)
- BoundingBox.lua + (Collision checking function based on axis-aligned bounding boxes.)
- Body:putToSleep (Português) + (Coloca o Corpo para dormir.)
- ClientObject:doPing + (Commence a ping.)
- FileDecoder (Français) + (Comment décoder un [[FileData (Français)|FileData]] (données de fichier) donnée.)
- enet.host:compress with range coder (Français) + (Commute un [https://fr.wikipedia.org/wiki/Codage_par_intervalle codage d'ingervalle], [https://fr.wikipedia.org/wiki/Prédiction_par_reconnaissance_partielle PPM] adaptatif d'ordre 2, pour les transmissions des données à tous les pairs.)
- DrawMode (Português) + (Como as formas são desenhadas.)
- FileDecoder (Português) + (Como decodificar um dado [[FileData (Português)]].)
- love.event.wait (Português) + (Como love.event.poll(), mas bloqueia a execução até existir um evento na fila.)
- PointStyle (Português) + (Como os pontos podem ser desenhados.)
- WrapMode (Português) + (Como uma imagem será acondicionada dentro de um Quad largo.)
- FilterMode (Português) + (Como uma imagem é filtrada quando escalada.)
- Comparing LÖVE Versions + (Compare current LOVE version used)
- Common Organization of Controls Kit + (Comprehensive input handling library)
- love.data.compress (Français) + (Compresse une chaîne de caractère ou ([[string (Français)|string]]) ou des données ([[Data (Français)|Data]]) en utilisant un algorithme de compression spécifique.)
- CompressedDataFormat + (Compressed data formats.)
- CompressedImageData + (Compressed image data designed to stay compressed in RAM and on the GPU.)
- CompressedImageData (Русский) + (Compressed image data designed to stay compressed in RAM and on the GPU.)
- CompressedImageFormat + (Compressed image data formats.)
- CompressedImageFormat (Українська) + (Compressed image data formats.)
- CompressedData:getFormat (日本語) + (CompressedData の圧縮形式を取得します。)
- CompressedImageData:getMipmapCount (日本語) + (CompressedImageData に存在する [http://ja.wikipedia.org/wiki/Mipmap Mipmap (ミップマップ)]のレベル数を取得します。)
- CompressedImageData:getWidth (日本語) + (CompressedImageData の幅を取得します。)
- CompressedImageData:getFormat (日本語) + (CompressedImageData の形式を取得します。)
- CompressedImageData:getHeight (日本語) + (CompressedImageData の高さを取得します。)
- love.math.compress + (Compresses a string or data using a specific compression algorithm.)
- love.data.compress + (Compresses a string or data using a specific compression algorithm.)
- Object:typeOf (Español) + (Comprueba si un objeto es de un tipo determinado.)
- love.keyboard.isDown (Español) + (Comprueba si una tecla está siendo pulsada.)
- love.data.hash + (Compute message digest using specific hash algorithm.)
- Shape:computeMass + (Computes the mass properties for the shape.)
- ParticleSystem:setRadialAcceleration (Português) + (Configura a aceleração radial (afastando-se do emissor).)
- ParticleSystem:setTangentialAcceleration (Português) + (Configura a aceleração tangencial (aceleração perpendicular à direção da partícula).)
- Font:setLineHeight (Português) + (Configura a altura da linha.)
- SoundData:setSample (Português) + (Configura a amostragem de uma posição específica.)
- love.graphics.setColor (Português) + (Configura a cor a ser utilizada para desenhar.)
- ParticleSystem:setColor (Português) + (Configura a cor da imagem (a modulação da cor necessita estar ativa para ter algum efeito).)
- love.graphics.setBackgroundColor (Português) + (Configura a cor de fundo.)
- ImageData:setPixel (Português) + (Configura a cor de um pixel.)