Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.window.isOpen + (Checks if the window is open.)
- Shape:isSensor + (Checks whether a Shape is a sensor or not.)
- love.mouse.isDown + (Checks whether a certain button is down.)
- love.keyboard.isDown + (Checks whether a certain key is down.)
- Shape:testSegment + (Checks whether a line segment intersects a shape.)
- love.keyboard.isModifierActive + (Checks whether a modifier key is active.)
- Shape:testPoint + (Checks whether a point lies inside the shape.)
- love.math.isConvex + (Checks whether a polygon is convex.)
- Object:typeOf + (Checks whether an object is of a certain type.)
- PrismaticJoint:isLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:isLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:hasLimitsEnabled + (Checks whether limits are enabled.)
- RevoluteJoint:areLimitsEnabled + (Checks whether limits are enabled.)
- Transform:isAffine2DTransform + (Checks whether the Transform is an affine transformation.)
- PrismaticJoint:hasLimitsEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:isLimitEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:areLimitsEnabled + (Checks whether the limits are enabled.)
- PrismaticJoint:isMotorEnabled + (Checks whether the motor is enabled.)
- RevoluteJoint:isMotorEnabled + (Checks whether the motor is enabled.)
- ParticleSystem:isActive + (Checks whether the particle system is actively emitting particles.)
- ParticleSystem:isEmpty + (Checks whether the particle system is empty of particles.)
- ParticleSystem:isFull + (Checks whether the particle system is full of particles.)
- ParticleSystem:isPaused + (Checks whether the particle system is paused.)
- ParticleSystem:isStopped + (Checks whether the particle system is stopped.)
- love.keyboard.isScancodeDown + (Checks whether the specified [[Scancode]]s are pressed.)
- love.thread (Tiếng Việt) + (Cho phép bạn làm việc với luồng.)
- love.font (Tiếng Việt) + (Cho phép bạn làm việc với phông chữ.)
- love.mouse.setVisible (Polski) + (Chowa lub pokazuje systemowy kursor myszy.)
- love.graphics.point (Tiếng Việt) + (Chấm một điểm.)
- Framebuffer (Français) + (Cible de rendu hors écran.)
- CircleShape (Français) + (Circle (Cercle) étend les [[Shape (Français)|Shape]] (formes) en y ajoutant un rayon est une position locale.)
- CircleShape + (Circle extends Shape and adds a radius and a local position.)
- LifeOnLove + (Classic Conway's Game of Life with Gosper's glider gun data)
- Channel:clear + (Clears all the messages in the Channel queue.)
- Canvas:clear + (Clears the contents of a Canvas to a specific color.)
- Canvas:clear (Nederlands) + (Clears the contents of a Canvas to a specific color.)
- Text:clear + (Clears the contents of the Text object.)
- GraphicsBuffer:clear + (Clears the entire GraphicsBuffer or a specified byte range within it to zero.)
- love.event.clear + (Clears the event queue.)
- love.graphics.clear + (Clears the screen or active [[Canvas]] to the specified color.)
- ClientObject (日本語) + (Client (クライアント) オブジェクト。)
- LUBE.client (日本語) + (Client (クライアント) オブジェクトの作成。)
- ClientObject:Init (日本語) + (Client (クライアント) オブジェクトを初期化します。)
- (File):close + (Closes a [[File]].)
- love.joystick.close + (Closes a joystick.)
- love.window.close + (Closes the window.)
- love.window.close (Français) + (Closes the window.)
- Minimalist Sound Manager + (Code that manages your audio Source objects for you.)
- ImageData:encode (Português) + (Codifica um ImageData.)
- ImageData:paste (Português) + (Cola em um ImageData a partir de uma outra ImageData.)