Difference between revisions of "Shader:hasUniform"

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Revision as of 17:50, 7 December 2017

Available since LÖVE 0.11.0
It has replaced Shader:getExternVariable.

Gets whether a uniform / extern variable exists in the Shader.

If a graphics driver's shader compiler determines that a uniform / extern variable doesn't affect the final output of the shader, it may optimize the variable out. This function will return false in that case.

Function

Synopsis

hasuniform = Shader:hasUniform( name )

Arguments

string name
The name of the uniform variable.

Returns

boolean hasuniform
Whether the uniform exists in the shader and affects its final output.

See Also

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