Difference between revisions of "Shader:getExternVariable"

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Gets information about an 'extern' ('uniform') variable in the shader.
 
Gets information about an 'extern' ('uniform') variable in the shader.
  
Returns nil if the variable name doesn't exist in the shader, or if the video driver's shader compiler determined that the variable is not used to affect the final output of the shader.
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Returns nil if the variable name doesn't exist in the shader, or if the video driver's shader compiler has determined that the variable doesn't affect the final output of the shader.
  
 
== Function ==
 
== Function ==

Latest revision as of 20:10, 1 April 2018

Available since LÖVE 0.9.2 and removed in LÖVE 11.0
It has been replaced by Shader:hasUniform.

Gets information about an 'extern' ('uniform') variable in the shader.

Returns nil if the variable name doesn't exist in the shader, or if the video driver's shader compiler has determined that the variable doesn't affect the final output of the shader.

Function

Synopsis

type, components, arrayelements = Shader:getExternVariable( name )

Arguments

string name
The name of the extern variable.

Returns

ShaderVariableType type (nil)
The base type of the variable.
number components (nil)
The number of components in the variable (e.g. 2 for a vec2 or mat2.)
number arrayelements (nil)
The number of elements in the array if the variable is an array, or 1 if not.

See Also

Other Languages