Quad:setViewport

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
Available since LÖVE 0.9.0
number sw
The reference width, the width of the Image. (Must be greater than 0.)
number sh
The reference height, the height of the Image. (Must be greater than 0.)

Returns

Nothing.

See Also


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