NewPages

This is a list of new pages that aren't in the docs themselves yet (because they belong to an unreleased version). This page is here to help people who want to document for the next version.

Body:getShapeGets the first Shape attached to the Body.
Body:getShapesReturns a table with all Shapes attached to the Body.
BufferDataFormatData formats of individual array elements GraphicsBuffers and Meshes.
ByteData:setStringReplaces all or part of the ByteData's memory with the contents of a string.
Contact:getShapesGets the two Shapess that are in contact.
Data:getStringGets the full Data as a string.
GamepadTypeTypes of gamepad controllers.
GamepadType (日本語)ゲームパッドコントローラーの機種。
GraphicsBufferLow-level data stored in graphics memory, including arrays of vertices, vertex indices, and custom collections of data accessible in Shaders.
GraphicsBuffer:clearClears the entire GraphicsBuffer or a specified byte range within it to zero.
GraphicsBuffer:getElementCountGets the total number of array elements in this GraphicsBuffer.
GraphicsBuffer:getElementStrideGets the size in bytes used by one array element of this GraphicsBuffer.
GraphicsBuffer:getSizeGets the total size in bytes of the GraphicsBuffer's contents.
Joystick:getGamepadTypeGets the GamepadType of the Joystick, if it's recognized as a gamepad.
Joystick:getGamepadType (日本語)ゲームパッドとして認識されている場合に、ジョイスティックの GamepadType を取得します。
Joystick:getJoystickTypeGets the JoystickType of the Joystick.
Joystick:getJoystickType (日本語)ジョイスティックの JoystickType を取得します。
Joystick:getPlayerIndexGets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.
Joystick:getPlayerIndex (日本語)この Joystick のプレイヤーインデックスを取得します。これは一般的なゲームパッドに搭載されているインジケータライトと対応関係にあります。
Joystick:hasSensorGets whether the specified sensor exists in the Joystick.
Joystick:setPlayerIndexSets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.
Joystick:setPlayerIndex (日本語)この Joystick のプレイヤーインデックスを設定します。これは一般的なゲームパッドに搭載されているインジケータライトと対応関係にあります。
JoystickTypeTypes of Joysticks.
JoystickType (日本語)ジョイスティックの種類。
LoadModePossible load modes for love.filesystem.load.
ModifierKeyModifier keys.
SensorTypeKinds of sensors.
World:getShapesInAreaGets a list of Shapes inside the specified area
World:queryShapesInAreaCalls a function for each Shape inside the specified area.
love.audio.getPlaybackDeviceGets the currently active playback device.
love.audio.getPlaybackDevicesGets a list of playback devices on the system.
love.audio.setPlaybackDeviceChange or reconnect the audio device.
love.audiodisconnectedCalled when the active audio device is disconnected.
love.event.restartRestarts the game without relaunching the executable.
love.filesystem.loadLoads a Lua file (but does not run it).
love.filesystem.mountFullPathMounts a full platform-dependent path to a zip file or folder for reading or writing in love.filesystem.
love.filesystem.openFileOpens a new File object, which represents an existing or new file on disk.
love.filesystem.unmountFullPathUnmounts a zip file or folder previously mounted with love.filesystem.mountFullPath.
love.graphics.getStencilModeGets the current stencil mode configuration.
love.graphics.newTextBatchCreates a new drawable TextBatch object.
love.graphics.setBlendStateSets the low-level blending state. love.graphics.setBlendMode is a simpler function for setting a higher level blending mode.
love.graphics.setStencilModeConfigures or disables using the screen's per-pixel stencil buffer.
love.graphics.setStencilStateLow-level function to configure the screen's per-pixel stencil buffer.
love.joysticksensorupdatedCalled when a Joystick's sensor is updated with new values.
love.keyboard.isModifierActiveChecks whether a modifier key is active.
love.localechangedCallback function triggered when the user's system locale preferences have changed.
love.math.perlinNoiseGenerates a Perlin noise value in 1-4 dimensions.
love.math.simplexNoiseGenerates a Simplex noise value in 1-4 dimensions.
love.sensorProvides functionality to access device sensors.
love.sensor.hasSensorCheck in-device sensor availability.
... further results