Difference between revisions of "MouseJoint"

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== Functions ==
 
== Functions ==
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{{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::Joint]]
 
 
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Revision as of 20:22, 20 February 2011

For controlling objects with the mouse.

Created with love.physics.newMouseJoint.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
MouseJoint:getDampingRatioReturns the damping ratio.
MouseJoint:getFrequencyReturns the frequency.
MouseJoint:getMaxForceGets the highest allowed force.
MouseJoint:getTargetGets the target point.
MouseJoint:setDampingRatioSets a new damping ratio.
MouseJoint:setFrequencySets a new frequency.
MouseJoint:setMaxForceSets the highest allowed force.
MouseJoint:setTargetSets the target point.

See Also

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