Mesh (Français)

Disponible depuis LÖVE 0.9.0
Ce-tte type n'est pas supporté-e par des versions plus anciennes.

Un (objet) maillage polygonal (maillage se traduit par mesh en anglais) utilisé pour dessiner des formes texturées arbitraires.

Constructeurs

love.graphics.newMesh Creates a new Mesh. Added since 0.9.0

Fonctions

Mesh:attachAttribute Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. Optionally allows per-instance attributes. Added since 0.10.0
Mesh:detachAttribute Removes a previously attached vertex attribute from this Mesh. Added since 11.0
Mesh:flush Immediately sends all modified vertex data in the Mesh to the graphics card. Added since 0.10.0
Mesh:getDrawMode Gets the mode used when drawing the Mesh. Added since 0.9.0
Mesh:getDrawRange Gets the range of vertices used when drawing the Mesh. Added since 0.9.1
Mesh:getImage Gets the Image used when drawing the Mesh. Added since 0.9.0 Removed in 0.10.0
Mesh:getTexture Gets the texture (Image or Canvas) used when drawing the Mesh. Added since 0.9.1
Mesh:getVertex Gets the properties of a vertex in the Mesh. Added since 0.9.0
Mesh:getVertexAttribute Gets the properties of a specific attribute within a vertex in the Mesh. Added since 0.10.0
Mesh:getVertexCount Gets the total number of vertices in the Mesh. Added since 0.9.0
Mesh:getVertexFormat Gets the vertex format that the Mesh was created with. Added since 0.10.0
Mesh:getVertexMap Gets the vertex map for the Mesh. Added since 0.9.0
Mesh:getVertices Gets all the vertices in the Mesh. Added since 0.9.0 Removed in 0.10.0
Mesh:hasVertexColors Gets whether per-vertex colors are used when drawing the Mesh. Added since 0.9.0 Removed in 0.10.0
Mesh:isAttributeEnabled Gets whether a specific vertex attribute in the Mesh is enabled. Added since 0.10.0
Mesh:setAttributeEnabled Enables or disables a specific vertex attribute in the Mesh. Added since 0.10.0
Mesh:setDrawMode Sets the mode used when drawing the Mesh. Added since 0.9.0
Mesh:setDrawRange Restricts the drawn vertices of the Mesh to a subset of the total. Added since 0.9.1
Mesh:setImage Sets the Image used when drawing the Mesh. Added since 0.9.0 Removed in 0.10.0
Mesh:setTexture Sets the texture (Image or Canvas) used when drawing the Mesh. Added since 0.9.1
Mesh:setVertex Sets the properties of a vertex in the Mesh. Added since 0.9.0
Mesh:setVertexAttribute Sets the properties of a specific attribute within a vertex in the Mesh. Added since 0.10.0
Mesh:setVertexColors Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh. Added since 0.9.0 Removed in 0.10.0
Mesh:setVertexMap Sets the vertex map for the Mesh. Added since 0.9.0
Mesh:setVertices Replaces a range of vertices in the Mesh with new ones. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

AttributeDataType Data types used in a Mesh's vertex format. Added since 0.9.0
IndexDataType Vertex map datatype. Added since 11.0
MeshDrawMode How a Mesh's vertices are used when drawing. Added since 0.9.0
VertexAttributeStep The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn. Added since 11.0

Supertypes

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